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- Jun 29, 2013
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Anyone else tired of using Dis-Integrators to destroy yourself along with the enemy ship?
Anyone else tired of not being able to move other ships through brute force without risking getting thrown out of the sector by "Warp Protection"?
I know I am.
I propose a simple solution: Ramming spikes. Not elaborate by any means, and DEFINITELY not high tech, but effective enough.
They'd simply be spikes that can be attached to a ship that weigh a large amount and are extraordinarily tough, at the expense of only being able to be attached to things at the base. A normal block weighs 0.1t, right? The Ramming Spikes would weigh 0.5t or some such.
The catch?
They deal damage in a 1 block radius based on the velocity and mass of the ship they're attached to. If put on a pole, one could potentially skewer a ship with enough force behind it.
No, it wouldn't be impact based - it'd be collision based in general. By smashing your ship into a target and rolling, you'd be imparting angular momentum to the spikes, thus dealing more damage. By smashing your ship into a target and shoving, you'd still be moving - albeit slowly.
That way you could potentially push a spike into a ship by sheer brute force alone.
Naturally, they'd have to go through shields first before damaging blocks, obviously, but a sufficient impact to break through the shields would have the ability to keep going into the blocks behind it.
If they're able to skewer your generators or your core, then that's simply skill - it's nearly impossible to ram ships precisely, as I found out while trying to design a hook to lift some cargo crates I made.
Anyone else tired of not being able to move other ships through brute force without risking getting thrown out of the sector by "Warp Protection"?
I know I am.
I propose a simple solution: Ramming spikes. Not elaborate by any means, and DEFINITELY not high tech, but effective enough.
They'd simply be spikes that can be attached to a ship that weigh a large amount and are extraordinarily tough, at the expense of only being able to be attached to things at the base. A normal block weighs 0.1t, right? The Ramming Spikes would weigh 0.5t or some such.
The catch?
They deal damage in a 1 block radius based on the velocity and mass of the ship they're attached to. If put on a pole, one could potentially skewer a ship with enough force behind it.
No, it wouldn't be impact based - it'd be collision based in general. By smashing your ship into a target and rolling, you'd be imparting angular momentum to the spikes, thus dealing more damage. By smashing your ship into a target and shoving, you'd still be moving - albeit slowly.
That way you could potentially push a spike into a ship by sheer brute force alone.
Naturally, they'd have to go through shields first before damaging blocks, obviously, but a sufficient impact to break through the shields would have the ability to keep going into the blocks behind it.
If they're able to skewer your generators or your core, then that's simply skill - it's nearly impossible to ram ships precisely, as I found out while trying to design a hook to lift some cargo crates I made.