yes we do need to fix that.I've "accidentally" rammed into a larger ship (2 k mass) with my Goblin fighter (less than 250 mass) at top speed of 89.5 m/s and sent it flying. Didn't even stop my ship completely, but dropped it to a little less than half speed.
That impact should've caused me to stop dead, and the larger ship could've just turned on the windshield wipers to scrape me off.
Agreed, because somehow, even though I have a ship of 400,000+ mass, my 160 mass ship managed to move it slightly.yes we do need to fix that.
I think mechs would be pretty cool, could give them chainsaws or something with the new rail system.After my post the other day, I know one other thing that would be cool with this, mechs with swords!!!
Agreed, because somehow, even though I have a ship of 400,000+ mass, my 160 mass ship managed to move it slightly.
plz that would be cool for a pirate design, hijacking ships physically instead of using a beamI think mechs would be pretty cool, could give them chainsaws or something with the new rail system.
I actually had an idea a while ago, I thought it would be cool to make a turret that launches ship cores. With collision damage it could be devastating. But I had all these ideas for chain-fed magazines and different sizes of turrets.
Someday I will make a grappling hook that burrows into enemy ships and then pulls them back to you.
We'll just have to wait for a workaround of the current collision physics. Right now, if I where to make a grappling hook like that (which I probably could with the rail system) it would just phase through it when the hook started moving.plz that would be cool for a pirate design, hijacking ships physically instead of using a beam