A fleeting thought-Why should rails differentiate between entities as long as the rail tracks are continuous?
What I mean is this: If a track of rails ends at a block, but the rail track is continued on another entity (docked with appropriate alignment), currently a raildocker+core will stop at the boundary between the two entities. Why the restriction?
Imagine this-A large battle cruiser docked (horizontal plane) to a station. Only one face of the Rail docker on the battle cruiser is visible. Currently, it is only possible to move to cruiser in the horizontal plane without undocking.
With this suggestion implemented, you can easily move the cruiser onto a lift (docked to the station, but you knew that), which will take it up as many levels as you want and back onto the station, on another higher level.
Though some of it is possible using shootout/pickup rails, is much more of a headache doing that.
What I mean is this: If a track of rails ends at a block, but the rail track is continued on another entity (docked with appropriate alignment), currently a raildocker+core will stop at the boundary between the two entities. Why the restriction?
Imagine this-A large battle cruiser docked (horizontal plane) to a station. Only one face of the Rail docker on the battle cruiser is visible. Currently, it is only possible to move to cruiser in the horizontal plane without undocking.
With this suggestion implemented, you can easily move the cruiser onto a lift (docked to the station, but you knew that), which will take it up as many levels as you want and back onto the station, on another higher level.
Though some of it is possible using shootout/pickup rails, is much more of a headache doing that.
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