I am sure everyone will agree with me when I say that the 45 degrees of movement is simply not small enough for complicated builds. I found a workaround.
I had the idea when I realized that although the angle you could chose to move your joints was fixed, speed is variable. So I thought that if I set two rotational forces to counteract each other, and then adjust the speed slightly, I could achieve smaller angles in a controlled manner. Let the GIF speak for itself:
It is slightly wobbly when it is at an angle, but this can be reduced if you increase the angle that the rotators move.
What do you think, is this common knowledge? Or is this, say, revolutionary?
Here is the BP: Precise Deviation Example
I had the idea when I realized that although the angle you could chose to move your joints was fixed, speed is variable. So I thought that if I set two rotational forces to counteract each other, and then adjust the speed slightly, I could achieve smaller angles in a controlled manner. Let the GIF speak for itself:
What do you think, is this common knowledge? Or is this, say, revolutionary?
Here is the BP: Precise Deviation Example
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