Hello. I'm just posting a quick poll because I'm curious what everyone thinks.
I think that radar jammers are way to op for the costs currently. They make it so that you can't be locked on at all, glorifying heatseekers, and promoting singleplayers and putting down fleet warfare. I can understand that there should be a module like radar jammer that nullifies the lock on ability, but I think that it should consume more power. For example on the server elwyn eternity gravypod put a smart adjustment to the radar jammers so that they require 20energy per block. Then a ship that can avoid lock on is substantially more limited in terms of its firepower. I think that this would be a lot better than the default config of 5energy per block.
A second argument I have to say about radarjammers current power consumption being overpowered is that there's nothing special about them. Any ship can jam now. A "jamming ship" is no longer a thing.
A third and final argument I have against radarjammers power consumption is the fact that Schema himself said that he changed the radarjammer power comsumption was done because the new hp system will make it so that you dont need to know where the core is. So now you can use radarjammer to "simulate" the hp system. I am cool with that except that it makes people not able to lock on. This to me seems very overpowered.
tldr, I think radarjammer should consume 20energy per block because its op and schema said that he made it low so that its harder to know where the core is on a ship.
A second argument I have to say about radarjammers current power consumption being overpowered is that there's nothing special about them. Any ship can jam now. A "jamming ship" is no longer a thing.
A third and final argument I have against radarjammers power consumption is the fact that Schema himself said that he changed the radarjammer power comsumption was done because the new hp system will make it so that you dont need to know where the core is. So now you can use radarjammer to "simulate" the hp system. I am cool with that except that it makes people not able to lock on. This to me seems very overpowered.
tldr, I think radarjammer should consume 20energy per block because its op and schema said that he made it low so that its harder to know where the core is on a ship.