- Joined
- Jul 3, 2013
- Messages
- 220
- Reaction score
- 34
All I know about the stealth change is that cloaking will cost 145 power per block and jamming only costs 5.
I'm curious to know if there are any other changes, because if it's just this then I don't think people understand just how powerful the jammer is...
Currently, jamming makes you invisible to all AI. Pirates, Trading Guild, Turrets, Drones, you name it. Reducing the cost so much will make jammers a common feature on small to medium sized ships.
Jamming makes defending anything not homebased impossible. My 6,000 mass ship with permajam can destroy all defenses with ease and they won't be able to do a thing about it unless they're there themselves. That's with the 50 power per block setting.
Larger ships can't defend themselves against jamming ships at all, they can't turn fast enough to bring their weapons to bear and their turrets may as well just be decorative for all they're worth.
Now imagine if jamming ships become a regular feature in the game; turrets would be useless, large ships would be sitting ducks, base defense would be impossible, combatants would be flying around each other constantly switching screens in order to find each other, etc.
Don't even get me started on the fact that your own turrets can shoot at un-jammed targets while you're jammed (or even cloaked).
The ONLY defense that currently exists is "Lag the server so they drop cloak/jam"; why it's been left like this for so long is beyond my comprehension.
I'm curious to know if there are any other changes, because if it's just this then I don't think people understand just how powerful the jammer is...
Currently, jamming makes you invisible to all AI. Pirates, Trading Guild, Turrets, Drones, you name it. Reducing the cost so much will make jammers a common feature on small to medium sized ships.
Jamming makes defending anything not homebased impossible. My 6,000 mass ship with permajam can destroy all defenses with ease and they won't be able to do a thing about it unless they're there themselves. That's with the 50 power per block setting.
Larger ships can't defend themselves against jamming ships at all, they can't turn fast enough to bring their weapons to bear and their turrets may as well just be decorative for all they're worth.
Now imagine if jamming ships become a regular feature in the game; turrets would be useless, large ships would be sitting ducks, base defense would be impossible, combatants would be flying around each other constantly switching screens in order to find each other, etc.
Don't even get me started on the fact that your own turrets can shoot at un-jammed targets while you're jammed (or even cloaked).
The ONLY defense that currently exists is "Lag the server so they drop cloak/jam"; why it's been left like this for so long is beyond my comprehension.
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