The best kind of combat is combat that pitches two pilots and shipwrights against each other, and the winner is the one who has fast reflexes, quick thinking, and a good ship.
This isn't the case in Star made, so here are some things that could really improve the game.
1. Make cannon bolts easier to see. Make them glow or something. Justify it RP by saying our computers make them shiny so we can detect them and dodge them quickly.
2. Put something in the tutorial about radar jammers. Seriously, if people are bored because most fights are fought over a distance of 10km, it is probably because they aren't using the jammers. Once the AI locking bug is fixed, this will become even more important.
3. Make missiles have a radar signature. I believe a warning system is going to come out, so that is good.
4. Set the default speed to 250 m/s. This makes it so the overdrive speed is 500 m/s, which is enough for you to outrun most missiles. So that would be interesting, make for some new tactics.
5. Make missile damage inversely proportional to its speed and turning rate, and directly proportional to its radius.
That is pretty much it! What do you guys think?
This isn't the case in Star made, so here are some things that could really improve the game.
1. Make cannon bolts easier to see. Make them glow or something. Justify it RP by saying our computers make them shiny so we can detect them and dodge them quickly.
2. Put something in the tutorial about radar jammers. Seriously, if people are bored because most fights are fought over a distance of 10km, it is probably because they aren't using the jammers. Once the AI locking bug is fixed, this will become even more important.
3. Make missiles have a radar signature. I believe a warning system is going to come out, so that is good.
4. Set the default speed to 250 m/s. This makes it so the overdrive speed is 500 m/s, which is enough for you to outrun most missiles. So that would be interesting, make for some new tactics.
5. Make missile damage inversely proportional to its speed and turning rate, and directly proportional to its radius.
That is pretty much it! What do you guys think?