Little things can turn "Meh" sections of your ship into "Wow" sections without a great deal of effort, so I thought I'd make a quick and easy tutorial on how to do some of them.
Today's Tutorial: Automatic Doors
Anyone can slap some plex doors down on their ship or station and call it good, but opening/closing those doors every time you go through them can be a pain in the neck after enough time. Plus, its a hallmark of an advanced builder to automate as much as you can, so why not some quick and easy automated doors?
For this quick and easy tutorial, I'll be showing you how to make a simple plex door that automatically opens when you walk up to it, and closes after you walk through. Lets get started!
Step 1:
Make your door, it needs to be out of Plex Door, Glass Door, Blast Door, or any combination of the three. There are ways to make fancy rail based doors, but those are a lot more complicated though they still use this same basic trigger mechanism.
Step 2:
Somewhere near the door (I like to put mine directly on top of them), drop an Area Sensor block and an Activator block. C on the sensor, V on the Activator to slave the Activator to the Sensor.
Hit C on the Activator block, then select all the blocks in the door (you can hit V on them individually, or Shift + V to select them all at once).
NOTE: An On Activator block means the door is closed, so you should "prime" the system by turning on the Activator block (so that its blue) at this point. Otherwise, you'll have to try walking through the door a time or two before the logic will kick in.
Step 3:
Start putting your Area Trigger blocks down one block away from the door. Don't make them touch the door, otherwise as you walk out of the door it may try to close on you while you're still inside of it.
You can hit C on the Area Sensor block as you put the Trigger blocks down, or your can wait until you're fully done and link them all up at once the same way you did the door.
Cover the entire front of the door with Trigger blocks, you don't want some smarty pants trying to squeeze around the corners and break your logic on you!
Step 4:
Repeat your Area Trigger blocks on the opposite side of the door, making sure to keep them slaved to the same Area Sensor block.
See how the Area Sensor is selected, and you can see the purple lines of the Area Triggers on either side of the door? This way, when you walk through the first wall of Triggers, the Sensor will toggle the Activator to Off, which will open the door. Then when you walk through the second wall of Triggers, the Sensor will toggle the Activator back to On, which will close the door behind you.
Viola, you're done. You now have automatic doors that will open and close whenever you or anyone else walks up to them.
Today's Tutorial: Automatic Doors
Anyone can slap some plex doors down on their ship or station and call it good, but opening/closing those doors every time you go through them can be a pain in the neck after enough time. Plus, its a hallmark of an advanced builder to automate as much as you can, so why not some quick and easy automated doors?
For this quick and easy tutorial, I'll be showing you how to make a simple plex door that automatically opens when you walk up to it, and closes after you walk through. Lets get started!
Step 1:
Make your door, it needs to be out of Plex Door, Glass Door, Blast Door, or any combination of the three. There are ways to make fancy rail based doors, but those are a lot more complicated though they still use this same basic trigger mechanism.
Step 2:
Somewhere near the door (I like to put mine directly on top of them), drop an Area Sensor block and an Activator block. C on the sensor, V on the Activator to slave the Activator to the Sensor.
Hit C on the Activator block, then select all the blocks in the door (you can hit V on them individually, or Shift + V to select them all at once).
NOTE: An On Activator block means the door is closed, so you should "prime" the system by turning on the Activator block (so that its blue) at this point. Otherwise, you'll have to try walking through the door a time or two before the logic will kick in.
Step 3:
Start putting your Area Trigger blocks down one block away from the door. Don't make them touch the door, otherwise as you walk out of the door it may try to close on you while you're still inside of it.
You can hit C on the Area Sensor block as you put the Trigger blocks down, or your can wait until you're fully done and link them all up at once the same way you did the door.
Cover the entire front of the door with Trigger blocks, you don't want some smarty pants trying to squeeze around the corners and break your logic on you!
Step 4:
Repeat your Area Trigger blocks on the opposite side of the door, making sure to keep them slaved to the same Area Sensor block.
See how the Area Sensor is selected, and you can see the purple lines of the Area Triggers on either side of the door? This way, when you walk through the first wall of Triggers, the Sensor will toggle the Activator to Off, which will open the door. Then when you walk through the second wall of Triggers, the Sensor will toggle the Activator back to On, which will close the door behind you.
Viola, you're done. You now have automatic doors that will open and close whenever you or anyone else walks up to them.