K, my mind is getting some understanding, but what blocks are you using? I see algebra in here, but don't know why. Sorry for my simple mindedness.
K, my mind is getting some understanding, but what blocks are you using? I see algebra in here, but don't know why. Sorry for my simple mindedness.
You do know that you can shrink the size of the Xor of yours by replacing the OR with negated inputs by a NAND?here is the picture of connections:
That is what i'm doing, although the turnoff part will be a little tricky. If a 300 foot long ship goes through i would have to have the turn off 300 feet away or it with turn off without the repair being finished. Although i was thinking to have a turn off circuit on the other side of the station, so the ship turne around and activates it on its way outwhy aren't you guys using ANSI/IEEE standards for logic symbols ? it would be really easier to understand :/
so you are just trying to make a weapon fire in loop when a ship enter the area and make it stop when he leaves the area ?
Nope I didn't, so thanks for the translation.x = number of active inputs = 0 or 1
n = number of inputs
Thus
x>0 = OR
1-x = Not (like in-game this not only works with 1 input: "multiple inputs" -> or -> not)
10 = activation block or /button/.
x=n = and (number of active inputs = number of inputs)
The smiley: area trigger controllers or step ons
Did you not see what I used by comparing the schema-tic to the text I've written? I made this on goggle docs which has no way to create circuit symbols :/
And if I would have used text in the white fields, I would have had to redo scaling (was too lazy for it)
You can do with with another one less too (4 instead of 5 or 6). If you are happy with that you have no nice buttons for input and output.You do know that you can shrink the size of the Xor of yours by replacing the OR with negated inputs by a NAND?
Both circuits in this image behave EXACTLY the same, but one has less gates.
In your XOR, you are using the bottom circuit(the one with more gates)