My main concern has little to do with systems, but I was recently informed by a fellow player that the current compatibility of blueprints that rely on legacy systems is only temporary, and we won't be able to spawn such blueprints down the road(?).
The only thing I read about outdated block types is that they won't appear in any inventory, which is already the case... But let's say we started building a structure in a pre-0.200 game version, and we achieved some splendid detailing using, for example, scanner antenna modules on exterior surfaces, or some of those insanely nice jump inhibitor computers as the eyes of make-believe android guards in the interior... And then we move on to fit functional stuff into the thing in a Systems 2.0 game version, meaning that we won't have any outdated power blocks present, only other legacy system blocks used decoratively.
So the question would be, will the game retain some of the unobtainable blocks for such reasons? - I'd say save those pretty textures! ;D
Obviously, this mainly goes to either dev team members or those with some insider info. Thanks.
The only thing I read about outdated block types is that they won't appear in any inventory, which is already the case... But let's say we started building a structure in a pre-0.200 game version, and we achieved some splendid detailing using, for example, scanner antenna modules on exterior surfaces, or some of those insanely nice jump inhibitor computers as the eyes of make-believe android guards in the interior... And then we move on to fit functional stuff into the thing in a Systems 2.0 game version, meaning that we won't have any outdated power blocks present, only other legacy system blocks used decoratively.
So the question would be, will the game retain some of the unobtainable blocks for such reasons? - I'd say save those pretty textures! ;D
Obviously, this mainly goes to either dev team members or those with some insider info. Thanks.