While i believe that Lyle_Shnub\'s idea is ok, it does still fall out of the balanced equation, the current idea is just simple relocation, either editing the weapon block, or adding a weapon link between weapon caches. and Shnub, I\'m not completely diminishing your idea as valid, I\'m just saying that yes, yours will require more work than Rennzen\'s. i find that it would be quite easier to implement Rennzens than yours. a form of weapon progression in the game would add infinite possibilities for smaller ships, but really, if you add those, you will have to add progression for power and shields and everything else, just to keep it within the parameters of balance, plus it still benefits bigger ships. these ideas BOTH have the same potential for implementation into the game, i still believe Rennzen\'s is just easier to allow in the game.
P.S. another thing... who in their right mind takes on a ship a BAZILLION times bigger than theirs? suiciders maybe. bigger ships = bigger firepower. thats how the universe works.
P.P.S. just to point out : \"that\'s the price of using hull on your ship. As it stands the most statistically efficient ships will have shields where hull is. Practically speaking, hull is basically useless.\" the whole point of this topic is to make things more aesthetically pleasing while still allowing for absolute domination with weapons. hulls are aesthetically pleasing.
P.S. another thing... who in their right mind takes on a ship a BAZILLION times bigger than theirs? suiciders maybe. bigger ships = bigger firepower. thats how the universe works.
P.P.S. just to point out : \"that\'s the price of using hull on your ship. As it stands the most statistically efficient ships will have shields where hull is. Practically speaking, hull is basically useless.\" the whole point of this topic is to make things more aesthetically pleasing while still allowing for absolute domination with weapons. hulls are aesthetically pleasing.