First let me just say great game, i love it, really it is amazing and it only being in alpha gives me so much hope for what this game has the potential to become.
Currently the bigger the dimensions of weapon blocks you have the better weapon you have. Or more accurately, the more weapon blocks you have connected to each other, the stronger the weapon. Will this change in the future? Because it is limiting when it comes to having an array of smaller turrets on a battleship. Like a star destroyer for example.
Currently on a big space battleship, arrays of small turrets, or medium turrets that can actually do some dmg aren't aesthetically pleasing and are big and take up alot of space above the hull. I want to have smaller turrets and weapon batteries like on a battleship or star destroyer for example to be viable.
Now as far as i can tell, these smaller turrets will always be completely obsolete to one big block of weapons, and indeed if you want a bunch of lil small AA turrets acrossed your ship like on a star destroyer, they won't do any meaningful and viable damage since they are small, and it will look ugly if you have big blocks of weapons blocks which you then need to add armor to, as a turret on the surface of your ship. Of course this game is in its early stages so i do not know if you plan to change the way the weapon power functions. I had an idea for a block that would make it very simple and would be easy to implement.
The Weapon Control Block (Whatever name you want, just came up with quickly) that beams / links the power of a group of weapon blocks to a turret docking unit and/or weapons computer and/or ship core. (The ship core that is acting as a turret on the surface of your big space battleship)
Now for a more detailed explanation of what this block does.
Lets say you have a big battleship. This Weapon Control block would be underneath the surface of the hull, positioned adjacent to a group of weapon blocks. The weapon control block would give the selected ship-turret on the surface it's weapon power.
The link of this added power would be severed if the turret docking unit, ship-turret's core, weapon computer, or weapon control block were destroyed.
Now i see two options for how this weapon control block connects to a group of weapon blocks, of which i will list them and leave the the choice to you schema. I wrote the above information with option one in mind, which in short is the exact same way as weapon blocks connect to each other.
1) This block can either function just like a weapon block in terms of its connection, that is to say that whatever group of weapon blocks the weapon control block is connected or adjacent it will have selected. I am personally in favor of this option as it is balanced and simple. (same connection system as weaponblocks, allows any dimension of connected weapon block's power to be relayed to the turret on the surface)
2) The weapon control block could have an "area" similar to the docking unit, the blocks inside the area would be the only weapon blocks adding their power to the Ship-turret on the surface of the hull.
(Again the exact way this would work would be up to you obviously, just some suggestions)
So the weapon control block is a simple, completely balanced way to have aesthetically pleasing configurations of turrets that are actually viable.
You could even add this function to a weapon computer. So you would have your first weapon computer like normal, then a second weapon computer that acts just like the "Weapon Control Block" after a "Activate" option is ticked in the weapon computer.
This system has several key and great advantages which i will re-list.
1) Extremely easy to implement. (Since it is the exact same system, just adding a block which allows you to change where the actual dimension of weapon blocks is located at on / in the ship)
2) Immediately Balanced - The only thing changing is where the position of the dimension of weapon blocks is. Which will allow you to have arrays of turrets on your ship like a star destroyer or battleship which can actually do some damage. If the turret on the surface of the hull is destroyed you have lost all the weapon power, since the dimension of weapon blocks doesn't have a connection any longer.
3) Allows more control over the aesthetic of your ship, specifically it's turrets while still having the actual turrets dps / damage be viable.
4) Arrays of turrets (Think battleship / star destroyer) would be viable and balanced with the current big blocks of weapons - since it is the same exact system as you have currently, just changing where the blocks are.
Thank you for reading.
NOTES: 1) Apologies in advanced if this has already been covered in some way or i have missed something
Currently the bigger the dimensions of weapon blocks you have the better weapon you have. Or more accurately, the more weapon blocks you have connected to each other, the stronger the weapon. Will this change in the future? Because it is limiting when it comes to having an array of smaller turrets on a battleship. Like a star destroyer for example.
Currently on a big space battleship, arrays of small turrets, or medium turrets that can actually do some dmg aren't aesthetically pleasing and are big and take up alot of space above the hull. I want to have smaller turrets and weapon batteries like on a battleship or star destroyer for example to be viable.
Now as far as i can tell, these smaller turrets will always be completely obsolete to one big block of weapons, and indeed if you want a bunch of lil small AA turrets acrossed your ship like on a star destroyer, they won't do any meaningful and viable damage since they are small, and it will look ugly if you have big blocks of weapons blocks which you then need to add armor to, as a turret on the surface of your ship. Of course this game is in its early stages so i do not know if you plan to change the way the weapon power functions. I had an idea for a block that would make it very simple and would be easy to implement.
The Weapon Control Block (Whatever name you want, just came up with quickly) that beams / links the power of a group of weapon blocks to a turret docking unit and/or weapons computer and/or ship core. (The ship core that is acting as a turret on the surface of your big space battleship)
Now for a more detailed explanation of what this block does.
Lets say you have a big battleship. This Weapon Control block would be underneath the surface of the hull, positioned adjacent to a group of weapon blocks. The weapon control block would give the selected ship-turret on the surface it's weapon power.
The link of this added power would be severed if the turret docking unit, ship-turret's core, weapon computer, or weapon control block were destroyed.
Now i see two options for how this weapon control block connects to a group of weapon blocks, of which i will list them and leave the the choice to you schema. I wrote the above information with option one in mind, which in short is the exact same way as weapon blocks connect to each other.
1) This block can either function just like a weapon block in terms of its connection, that is to say that whatever group of weapon blocks the weapon control block is connected or adjacent it will have selected. I am personally in favor of this option as it is balanced and simple. (same connection system as weaponblocks, allows any dimension of connected weapon block's power to be relayed to the turret on the surface)
2) The weapon control block could have an "area" similar to the docking unit, the blocks inside the area would be the only weapon blocks adding their power to the Ship-turret on the surface of the hull.
(Again the exact way this would work would be up to you obviously, just some suggestions)
So the weapon control block is a simple, completely balanced way to have aesthetically pleasing configurations of turrets that are actually viable.
You could even add this function to a weapon computer. So you would have your first weapon computer like normal, then a second weapon computer that acts just like the "Weapon Control Block" after a "Activate" option is ticked in the weapon computer.
This system has several key and great advantages which i will re-list.
1) Extremely easy to implement. (Since it is the exact same system, just adding a block which allows you to change where the actual dimension of weapon blocks is located at on / in the ship)
2) Immediately Balanced - The only thing changing is where the position of the dimension of weapon blocks is. Which will allow you to have arrays of turrets on your ship like a star destroyer or battleship which can actually do some damage. If the turret on the surface of the hull is destroyed you have lost all the weapon power, since the dimension of weapon blocks doesn't have a connection any longer.
3) Allows more control over the aesthetic of your ship, specifically it's turrets while still having the actual turrets dps / damage be viable.
4) Arrays of turrets (Think battleship / star destroyer) would be viable and balanced with the current big blocks of weapons - since it is the same exact system as you have currently, just changing where the blocks are.
Thank you for reading.
NOTES: 1) Apologies in advanced if this has already been covered in some way or i have missed something