((Yes, I voted once for each in the poll because I couldn't see the answers. -1 for each one for total votes))
Red = Removed, Green = Edit
Alright, seeing as I've been wanting to join in on PVP for a while, I've come up with several different Ship weapon layouts that I want opinions on.
Concept A: A simple ship with a large (Probably 21k blocks total, 7k for each weapon/support/effect) Beam/pulse/ion with another Cannon/pulse/punch of the same mass. This ship is a coring ship, and meant to leave the target as intact as possible for either harvest or re-use. Will most-likely be smaller, and have anti-missile turrets and self-sustaining beam/cannon(50%)/ion weapons to keep shields down.
[After finding out turrets are no longer targeted by swarm missiles from the mothership, Concept B is going to be revised.]
Concept B: Nicknamed the 'Eraser', this ship is very complex. It contains 10 groups of 10 Missile/missile/explosive(Or ion) launchers each, 1-5 blocks depending on power cost. All 10 of these will be linked to an extended logic clock with enough delays so that one or two launchers are always going off. The ship itself will have no turrets and will also have a beam/pulse/ion weapon to cut shields. It will be somewhat small to medium sized, and have enough power regeneration to sustain its firing mechanisms. This ship is a 'doom ship' designed to leave any ship virtually useless after a fight, even if they flee. It is meant for 1v1 and vs small fighter groups only, and is not a viable defense ship.
Concept C: A long-ranged turret boat. The ship itself will not have very many weapons, instead it will have a massive power regeneration/capacity and shield cap.The ship itself will be mostly black to help it hide. Color will be dependent on defensive and what is available seeing as I forgot that colorful backgrounds exist. The turrets attached will be larger and support either beam/beam/ion Cannon/beam/ion weapons or missile/beam/explosive with a Radarjammer to keep from being located. Obviously, these turrets would be in groups of 10 or 15 each in order to counter anti-missile turrets and shields, and would have decent shield caps. The ship would be for one-on-one long-ranged combat or a group battle, with the objective of eliminating lead ships.
Are any of these setups good for PVP or have potential? I'm planning on working on them over the weekend and want to be sure my work will not be in vain.
Red = Removed, Green = Edit
Alright, seeing as I've been wanting to join in on PVP for a while, I've come up with several different Ship weapon layouts that I want opinions on.
Concept A: A simple ship with a large (Probably 21k blocks total, 7k for each weapon/support/effect) Beam/pulse/ion with another Cannon/pulse/punch of the same mass. This ship is a coring ship, and meant to leave the target as intact as possible for either harvest or re-use. Will most-likely be smaller, and have anti-missile turrets and self-sustaining beam/cannon(50%)/ion weapons to keep shields down.
[After finding out turrets are no longer targeted by swarm missiles from the mothership, Concept B is going to be revised.]
Concept B: Nicknamed the 'Eraser', this ship is very complex. It contains 10 groups of 10 Missile/missile/explosive(Or ion) launchers each, 1-5 blocks depending on power cost. All 10 of these will be linked to an extended logic clock with enough delays so that one or two launchers are always going off. The ship itself will have no turrets and will also have a beam/pulse/ion weapon to cut shields. It will be somewhat small to medium sized, and have enough power regeneration to sustain its firing mechanisms. This ship is a 'doom ship' designed to leave any ship virtually useless after a fight, even if they flee. It is meant for 1v1 and vs small fighter groups only, and is not a viable defense ship.
Concept C: A long-ranged turret boat. The ship itself will not have very many weapons, instead it will have a massive power regeneration/capacity and shield cap.
Are any of these setups good for PVP or have potential? I'm planning on working on them over the weekend and want to be sure my work will not be in vain.
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