Currently feeling a lot like Starmade is really not meant for PvP at all and should stop pretending it is. It's just a design game with chat under current standards.
I enjoy building, decorating, engineering and testing. Mining, crafting and trading aren't terrible chores. None of this is "play" to me though. They're means to an end. I want to eventually PvP with the things I make and it just seems completely impossible outside of pre-arranged duels, tournies and melees (which I've participated in a few of, and won two - for ships under 500mass).
On the one hand, even on servers that tout themselves as being pro-PvP, players freak out and accuse me of griefing if I once kill them. Even if I'm flying a ship 1/3 or 1/4 the mass of what they are in. Which is usually the case since I typically don't fly over 10K mass because that's about the point where I know I won't be causing lag problems for the other player I'm hunting or raiding even if their computer totally sucks.
I don't want to win a fight because my computer is better than my opponents. I want to win because my ships and tactics are better.
On the other hand, the only players who come to me looking for a fight always come in ships so big the server itself lag-spikes when they jump to my HB, and my client stutters just trying to get me around my base the entire time because of the 200, 300, 400 or 500 thousand mass pile of junk sitting outside.
There's just no middle ground. In a year of playing this I've not seen a server where people actually fight naturally, in-game - without setting rules and arranging a time/place - in ships of a size to make that smooth and viable. Never.
Once I blew up someone's fob station and claimed their very excellent mining space as my own (they had 3 other systems I had only 1 - seemed fair to me), and quickly ended up in a skirmish with a ship only twice my size, completely without any arrangements being made and they didn't even accuse me of wrongdoing, they just called me a jerk and seemed really upset. I had to fall back and repair before finally returning to drive him off. That was super fun.... that ONE TIME in the year I've been playing.
Even on supposedly PvP-friendly servers you risk admin sanctions if you PvP players without their express permission because you make enemies when you PvP and eventually several will jointly accuse you of misconduct to an admin to get revenge and BOOM! Fined or banned. Of course the only ones giving permission are flying crap so big that the game literally can barely handle it... which I could waste time matching, if I wanted to watch a slideshow while hoping that the AI-driven munitions on my ship come out on top, but I'd rather not. Mostly for the same reason you won't find a lot of vids on YouTube showing duels and melees featuring ships in the "up to 500,000 mass" category.
We've all seen ships like that "fight" each other... it's a complete and utter farce (if you haven't seen it, admin-spawn a couple titans in a private hosted game and try to fight some friends in them, or go on YouTube and watch the few people who have). So glitchy. Broken logic, turrets that don't work, graphics freeze up randomly. The game just doesn't handle it well, yet that's apparently the standard for so-called PvP it seems. That and play-date fights.
I DEEPLY wish the devs would get realistic about the mass this engine can smoothly handle on an average computer (not the 1% of people with very nice rigs or serious denial issues who vocally jump up every time and yell "*I* never have a problem with the graphics - must be something wrong with *YOU*, brah!" (yes - your pixel SO big)) and impose a sensible softcap on ship size. Or finally kaibosh docked power and relax the curve on the power soft-cap and let that naturally control ship size.
Do something so that the ships players are actually building and flying in every day aren't too damn big to also DO STUFF. Interactive stuff. Stuff other than be looked at or passively rape AI mobs with auto-swarms of heat-seekers (the weapon of choice at that size because between lag and turn speed it's the only thing they can target with). Something to allow real interaction between players on multi servers without arranging a play-date under specific rules.
It's not coincidence that for most tournies/melees the very first rule is the MASS CAP.
It's because for 99% of gamers, Starmade NEEDS a mass cap to play smoothly as anything but a dolled-up chatroom.
Thank you all for enjoying my rant. If you read the whole thing - I'm sorry (also what's wrong with you??). I hope to spew frustration over the inability to naturally PvP again soon. :D
[DOUBLEPOST=1454969237,1454968813][/DOUBLEPOST]And yes I'm aware servers can set mass caps.... OMG.
Problem is that as long as that's a server setting, most players will assume Starmade can actually smoothly handle larger masses if only the server were good enough and are just going to gravitate to multi servers without mass caps or with very liberal ones.
I enjoy building, decorating, engineering and testing. Mining, crafting and trading aren't terrible chores. None of this is "play" to me though. They're means to an end. I want to eventually PvP with the things I make and it just seems completely impossible outside of pre-arranged duels, tournies and melees (which I've participated in a few of, and won two - for ships under 500mass).
On the one hand, even on servers that tout themselves as being pro-PvP, players freak out and accuse me of griefing if I once kill them. Even if I'm flying a ship 1/3 or 1/4 the mass of what they are in. Which is usually the case since I typically don't fly over 10K mass because that's about the point where I know I won't be causing lag problems for the other player I'm hunting or raiding even if their computer totally sucks.
I don't want to win a fight because my computer is better than my opponents. I want to win because my ships and tactics are better.
On the other hand, the only players who come to me looking for a fight always come in ships so big the server itself lag-spikes when they jump to my HB, and my client stutters just trying to get me around my base the entire time because of the 200, 300, 400 or 500 thousand mass pile of junk sitting outside.
There's just no middle ground. In a year of playing this I've not seen a server where people actually fight naturally, in-game - without setting rules and arranging a time/place - in ships of a size to make that smooth and viable. Never.
Once I blew up someone's fob station and claimed their very excellent mining space as my own (they had 3 other systems I had only 1 - seemed fair to me), and quickly ended up in a skirmish with a ship only twice my size, completely without any arrangements being made and they didn't even accuse me of wrongdoing, they just called me a jerk and seemed really upset. I had to fall back and repair before finally returning to drive him off. That was super fun.... that ONE TIME in the year I've been playing.
Even on supposedly PvP-friendly servers you risk admin sanctions if you PvP players without their express permission because you make enemies when you PvP and eventually several will jointly accuse you of misconduct to an admin to get revenge and BOOM! Fined or banned. Of course the only ones giving permission are flying crap so big that the game literally can barely handle it... which I could waste time matching, if I wanted to watch a slideshow while hoping that the AI-driven munitions on my ship come out on top, but I'd rather not. Mostly for the same reason you won't find a lot of vids on YouTube showing duels and melees featuring ships in the "up to 500,000 mass" category.
We've all seen ships like that "fight" each other... it's a complete and utter farce (if you haven't seen it, admin-spawn a couple titans in a private hosted game and try to fight some friends in them, or go on YouTube and watch the few people who have). So glitchy. Broken logic, turrets that don't work, graphics freeze up randomly. The game just doesn't handle it well, yet that's apparently the standard for so-called PvP it seems. That and play-date fights.
I DEEPLY wish the devs would get realistic about the mass this engine can smoothly handle on an average computer (not the 1% of people with very nice rigs or serious denial issues who vocally jump up every time and yell "*I* never have a problem with the graphics - must be something wrong with *YOU*, brah!" (yes - your pixel SO big)) and impose a sensible softcap on ship size. Or finally kaibosh docked power and relax the curve on the power soft-cap and let that naturally control ship size.
Do something so that the ships players are actually building and flying in every day aren't too damn big to also DO STUFF. Interactive stuff. Stuff other than be looked at or passively rape AI mobs with auto-swarms of heat-seekers (the weapon of choice at that size because between lag and turn speed it's the only thing they can target with). Something to allow real interaction between players on multi servers without arranging a play-date under specific rules.
It's not coincidence that for most tournies/melees the very first rule is the MASS CAP.
It's because for 99% of gamers, Starmade NEEDS a mass cap to play smoothly as anything but a dolled-up chatroom.
Thank you all for enjoying my rant. If you read the whole thing - I'm sorry (also what's wrong with you??). I hope to spew frustration over the inability to naturally PvP again soon. :D
[DOUBLEPOST=1454969237,1454968813][/DOUBLEPOST]And yes I'm aware servers can set mass caps.... OMG.
Problem is that as long as that's a server setting, most players will assume Starmade can actually smoothly handle larger masses if only the server were good enough and are just going to gravitate to multi servers without mass caps or with very liberal ones.