Pushing the boundaries of stealth tech to be viable in PvP

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    Greetings,

    I think I have been breaking boundaries in stealth tech for PvP. I will reveal more later in this thread, for now I am simply curious at your answers. Is anyone else doing this? What have you achieved?

    Inquiring minds must know! :p

    If someone is kind enough to release their design i will release mine.

    Backstory:
    For weeks now I have perfecting a ship and turret build that has allowed me to design a turret that can do 500,000 x .2 Ion damage, while remaining permacloaked/ perma radar jamming - even when the turret fires. This also includes a small turret that does constant damage to help negate shield regen in between shots.
    This build also includes a scan, good thrust, and a slow cast warp.

    I'm just realizing its true power.

    Currently I have taken on ships with over 20 million shields, and eventually won, or they were forced to flee - anything under 10 Million is ez moade.
    Two of us have also forced a well designed pvp ship over 30 million shields to flee the scene with completely wrecked turrets and in danger of being popped. The fight took forever, and he did decloak us a couple times but you just recloak and scoot to another location out of scan range.

    I imagine a fleet of these could take out any titan in the game, without him even fighting back. (Or seeing them for that matter, you are so agile it is quite easy to dodge scans + your range is insane)
    Also for a fraction of the price.

    What do you guys think? Have I done something crazy or is this well known? Because I have been on a lot of the MP server and I haven't seen anything close to my design.
     
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    Doomsider

    Server scriptologist
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    Sounds interesting of course, but without more information it will be hard to replicate. This is a case where OP better deliver :D
     

    therimmer96

    The Cake Network Staff Senior button unpusher
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    Don't heatseakers always track a target, even if cloaked?

    Just fire the anti-pirate heatseakers, they should do the job, if not, it will at least de-cloak you long enough to fire back, or just wait for the reload and keep doing it.
     
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    This is one of the reasons cloaking needs to get a cooldown of some sort to prevent instant recloak.
    A scanner is at the moment the only way you can decloak a ship and you can have only one on your ship and it has a "recharge" time.

    So this getting decloaked ans instant recloak is pretty common. The turret trick to fire cloaked is also nothing new and know to many people.

    What surprises me is the amount of damage you are able to put out while remaining cloaked.
    I guess you must be using docked energy supply cores.
    Am i assuming correctly that your ship is build entirely for effect/damage without much worry of how it looks.
     
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