Push and Pull effect on weapons should work both ways

    Winterhome

    Way gayer than originally thought.
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    Simple suggestion.

    Apply the opposite force to the ship firing the beam from the force applied to the target ship.
    If you can't push/pull your target, you should at least be able to push/pull yourself towards and away from your target.

    Theoretical applications: torpedoes that actually drag themselves into the target, leech drones, rapid escape from enemy capital ships while piloting a fighter, rapid bombing runs with bombers, etc.

    I think that if you're able to move your own ship as well as the target, then Push and Pull might actually be used seriously in combat.
     
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    • Purchased!
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    • Legacy Citizen 5
    Yeah and triple their effectiveness from current vanilla config to start. Might need to go even more to make them not shitty. Unless I'm doing it wrong?
     
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    • Legacy Citizen 5
    I think they could be reduced to a single module, with a directional input like other weapons. Point the CPU up, and get nudged up. Point the CPU forward, and get nudged forward etc.
     

    Winterhome

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    I think they could be reduced to a single module, with a directional input like other weapons. Point the CPU up, and get nudged up. Point the CPU forward, and get nudged forward etc.
    I was talking about as an effect on weapons, not the passive effect. :|
     
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    I posted something akin to this in that a "support system controller" could be used to adjust support beams from the weapons bar. A slider could be moved that changes stats, potentially giving an inverse gain. Think magnetic mines or hover craft.
     
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    Id almost prefer it to be based off of the masses than a slider cause other wise a giant capital could pull itself to a fighter which would be strange. Plus hovering would still be possible since a planet certainly is heavier than a hovercraft.
     
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    Id almost prefer it to be based off of the masses than a slider cause other wise a giant capital could pull itself to a fighter which would be strange. Plus hovering would still be possible since a planet certainly is heavier than a hovercraft.
    Point.
     
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    Simple suggestion.

    Apply the opposite force to the ship firing the beam from the force applied to the target ship.
    If you can't push/pull your target, you should at least be able to push/pull yourself towards and away from your target.

    Theoretical applications: torpedoes that actually drag themselves into the target, leech drones, rapid escape from enemy capital ships while piloting a fighter, rapid bombing runs with bombers, etc.

    I think that if you're able to move your own ship as well as the target, then Push and Pull might actually be used seriously in combat.
    Newton said:
    actio=reactio
    "Tractor" effects - including stop - should always act on both parties in my opinion; if you try to accelerate something, it should in turn transfer at least part of its momentum to you. Using push/pull/stop as passive effects might be explained away with "transferring momentum to the surrounding universe".
    That would mean unless you're "not a moon™", you'd need both an active beam, and a passive stop effect if you want to keep station.
     
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    I like the idea of the relational push/pull/stop, so if you are moving then the push or pull is relative to you. Then if you have a stop beam on another ship, you position yourself in front of it, have it fire continuously, and its like towing a trailer as you are stopped with relation to it but moving with relation to everything else.