Projectile model and Collision size scale with power

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    Dec 11, 2014
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    I did a quick search, and while a handful of things are related, I was unable to find a specific matching suggestion, especially on the collision part.

    The idea is to make projectiles scale with weapon damage. 10 blocks would be the current size (or any other baseline) and it would increase in size based on the new count.
    Take weapon power (assuming 50 damage from 10 blocks) divide damage by 50, then take the third root of it. That would be the size of each dimention.

    Additionally, increased size would increase it's collision box, making larger projectiles somewhat more diffuse (will hit more than one block on impact) but will also have the same effect as making a lot of checkerboarded emmitters.