Project Atlas

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    New project being worked on. I will update as the ship is completed. For now I simply ask for advice on design and other aesthetic tips.

    Do note this is not done and has only recently been started.

    Thanks!

    Updates will be slow as I am currently under high work load.

    Exterior: not much has changed




    Interior: This is where most of the work is right now

    Sorry about the placement cursor. I took these screenshots thinking it would be excluded.
    Next Update I will fix that, but for now. Sorry.


    Bridge


    Information Kiosk:


    Docking Bay:


    Mess Hall: I am going to add a possible dance floor in the middle.




    Stats will be coming latter

    Current features
    - Automated Docking bay
    - Ship wide red alert
    - Blast door controls on all sides.
    - Weapon systems

    Still to be added
    - Auto Gravity
    - Turrets(probably)
    - More rooms

    Any suggestions for rooms would be greatly appreciated.

    Huge thanks to the Asmael and Cyco_Reaper for helping me find useful logic tutorials!

    Thanks
    -Woz
     
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    Reilly Reese

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    If there is suppose to be more than one image then your second picture is broken.

    The ship itself so far is very good. Maybe a bit crystal heavy but of solid design.
     
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    The second image is broken and unfortunately for me WONT GO AWAY.
     
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    That ship looks badass... If you need any help on the internals let me know, I would be happy to help. The only thing I can't do is logic.
     
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    I am familiar with the logic of the logic system (how the and/not/or and that stuff theoretically works), but a explanation on how everything can get linked together would be helpful. Thanks.
     
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    That's some nice ship you got here :3

    Concerning logic blocks, you should chech this thread. There are quite a lot of fancy things.
     

    Reilly Reese

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    Your red light warning has a typo

    abtempt
     

    Keptick

    Building masochist
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    This is one nice looking ship. I can't wait to see the finished product.