- Joined
- Jan 6, 2015
- Messages
- 34
- Reaction score
- 4
This game has potential for creating a manufacturing-and-trading based economy, but atm it is non-existing. The main reason is there is 0 % profit in refining your raw material and selling it, at least for all the refined products I checked.
Example: guild shop buys raw ore for 100 credits a piece. You can feed the raw ore to a capsule refinery, which will give you 5 capsules + 5 Alloyed Metal Mesh. But for each of these, the guild shop pays only 10 credits, totalling to the exactly same 100 credits. No profit whatsoever made for all the trouble. I checked randomly other refined products like shields, shield rechargers and power capasitors, and the result was exactly the same: the assembled product's prize is exactly the sum of the ingredient's prices.
So, currently the only reasons for anyone to really delve into the production factory -minigame, are:
Example: Making of an Advanced Armor
Phase 1: refining raw ore to Alloyed Metal Mesh + Crystal Circuit -> 2 % bonus
Phase 2: Alloyed Metal Mesh + Crystal Circuit into Grey Hull -> 2 % bonus
Phase 3: refining soil into paint -> 2 % bonus
Phase 4: coloring Grey Hull with paint -> 2% bonus
Phase 5: creating coloured Standard Armor from the Grey Hull (needs capsules) -> 2% bonus
Phase 6: creating ingots from capsules -> 2% bonus
Phase 7: creating Advanced Armor from the Standard Armor (needs ingots) -> 2% bonus
You get the idea. Please support if you agree with me this game needs an economy!
Example: guild shop buys raw ore for 100 credits a piece. You can feed the raw ore to a capsule refinery, which will give you 5 capsules + 5 Alloyed Metal Mesh. But for each of these, the guild shop pays only 10 credits, totalling to the exactly same 100 credits. No profit whatsoever made for all the trouble. I checked randomly other refined products like shields, shield rechargers and power capasitors, and the result was exactly the same: the assembled product's prize is exactly the sum of the ingredient's prices.
So, currently the only reasons for anyone to really delve into the production factory -minigame, are:
- It is fun to tune your factories.
- Refined materials like shields tend to run out from the local shops, because everyone needs them.
Example: Making of an Advanced Armor
Phase 1: refining raw ore to Alloyed Metal Mesh + Crystal Circuit -> 2 % bonus
Phase 2: Alloyed Metal Mesh + Crystal Circuit into Grey Hull -> 2 % bonus
Phase 3: refining soil into paint -> 2 % bonus
Phase 4: coloring Grey Hull with paint -> 2% bonus
Phase 5: creating coloured Standard Armor from the Grey Hull (needs capsules) -> 2% bonus
Phase 6: creating ingots from capsules -> 2% bonus
Phase 7: creating Advanced Armor from the Standard Armor (needs ingots) -> 2% bonus
You get the idea. Please support if you agree with me this game needs an economy!
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