(prebuild) Enemy ships fire while near shop

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    the protection of the shops are gone, enemy ships have no fear of firing while you are near the shop. The also fire on the shop with no Trade Guild showing up.
     
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    I\'ve been pointing this out seveveral dev builda ago. I even went so far as to post about it in the news page. but I have totally ignoored.

    This is an AI error, the system handling AI\'s, is pretty simple and rudimtally dunb. all entities not controlled by the player are controlled by this system. this is handling things according to a faction based flag system. when you make a faction on servers, you are setting your place in this system. you are set neutral, hostile, or friendly in relation towards the other factions of the game, which always include the two NPC factions.

    what is going on here, is they are not actually attacking the shop. they are attacking the NPC in the shop. Im assuming this happed to you at spawn the original shop you spawn in next to right? if not correct and enlighten me.

    well, if so, they are attacking the NPC not the shop. The NPC was never protected and therefore it is fair game, and if they kill it, you will effectively be cut off from hiring crew. this is bad. because of this all you can do is reset universe and try agian, and hope to hell you spawn in without argoing pirates. effectively this bug is a show stopper one that needs priority.

    really all that is needed is that the trade npc\'s need to be flagged as protected like the shops are, but this needs to be done so that hired crew are not. I would sugest this protection mite be resolved by flagging factions accordingly. pirates are hostile thus klilling them in whatever form is no problems, all trade federation ships and structures are neutral, attacking thier shops and ships are flagged as protected so they will call for help, NPC\'s however are new thus maybe they arent protected yet?

    now looking at pirates if you test this they are doing the same things as well, if you attack one they will attract other pirates within the area as well, unless you kill it before they engauge, so they may work fundimentally the same way. Im just guessing here, im not a programmer, so im rather ignorant on how it works. maybe its just bad timing, the trade federation is getting NPC\'s and they are new, so maybe they just arent cummunicating with the other entity types. so maybe Pirates will be getting something similar and those will also need to be set up just like the trade federation.
     
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    Prebuilds give Schema allot of work to do it can be overwelming. But people who have this bug keeping the topic up helps to get it to his attention. In my experance this problem will get fixed. I do feel he did to much in this one, just to many things going wrong.

    I am not sure if they are attacking the NPC, but they can kill it. I did get attacked at a regular shop too. So the whole shop protection zone is just gone. Also spawn is not the only NPC shop that spawns in the universe. The trade guild is really bugged right now too. Not only do they not come to defend the shop, but they also do not mind if you kill them. They still attack pirates last I saw, that is a plus.
     
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    Alright, I was expermenting with the prebuild, and I found the bug is not 100% o the time. I have found three causal events that trigger the big, #1 spawn a NPC, #2 get into a build core on a station within range of the shop, or three Turn on an AI manually. They won\'t attack if you turn the AI on from the core in the structure tab. They also do not attack for entery into a core.
     
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    hmm weird?

    well, it seems when I shoot at a shop the fleet responds accordingly, but when pirates do, they dont?