Pre-Build Crashing upon 100%

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    First off YES I run an Intel but it has been updated to its latest drivers. And second its only with this Pre-Build as the latest official release works fine. ALSO the Pre-Build works when the shaders are turned off, and only turns on when the shaders are activated.

    This is upsetting as the main reason I am excited for the new update is the shaders as they make the game look amazing.

    What happens is the game hits 100% and then a crash report thing pops up. I have sent in the report, and am still waiting for any reply. But I thought it might be useful to post something here encase someone knows a fix. Thanks!

    By the way at the top of the crap about updating you're driver to fix the problem (which does not work as said before) There are errors saying that the following do not work, or are having errors.

    cube-3rd.vsh

    cubeTArray.fsh
     
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    So I have two different graphics cards, and intel and a nvidia. What I did was change it so that both Java and the game launcher ran off the nvidia graphics card and not the inregated(Aka Intel) and suddenly the game would no longer crash!
     
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    • Legacy Citizen
    I have another problem, 100% crash when I try to join my server. Critical Error - Nullpointerexception: null

    If I run single everything works fine.

    But I need the server to my friends could join him.
     
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    I have another problem, 100% crash when I try to join my server. Critical Error - Nullpointerexception: null



    If I run single everything works fine.


    Same here, and it\'s doing my head in. My mate is at the other end of my hamachi vpn waiting, and we cant join our own game because of this nullpointerexception. and noone seems to be araound to explain or help :(
     
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    Yes this is happening to me now, I just resolve one issue and now this. Managed to play for about an hour and get enough funds to buy one of my blueprints, but the game crashed while trying to outrun 15 pirates on the test server, and now every time it hits 100% it just crashes. I can\'t actually tell it\'s crashed, as the game remains locked in full-screen mode, unless I hit spacebar it will cancel the dialog. I\'m able to ctrl+alt+delete out to see the message, however. nullpointerexception: null.

    This was after about 6 other crashes in a short period of time, but this is the first on the loading screen (apart from the OUT OF MEMORY error when trying to use high-resolution textures with shadows enabled.)

    Sad times.



    Edit:



    I figured I\'d post the last couple of seconds from my log.txt.0 in case it helps.

    [Everything before this line seems like it could be normal, it\'s a long log.]

    ----------------//---------------

    [2014-02-09 04:32:38] [DELETE][Client(409)] Sendable 161270(Ship[MOB_SIM_Isanth_VI_Post_mod_fix1391911867427_4](161270)) Physically DELETING DONE and Notified!
    [2014-02-09 04:32:38] [GLFRAME] THROWN: class java.lang.NullPointerException Now Printing StackTrace
    [2014-02-09 04:32:38] java.lang.NullPointerException
    [2014-02-09 04:32:38] at eM.(SourceFile:42)
    [2014-02-09 04:32:38] at eI.a(SourceFile:120)
    [2014-02-09 04:32:38] at eI.b(SourceFile:150)
    [2014-02-09 04:32:38] at dW.a(SourceFile:1219)
    [2014-02-09 04:32:38] at dH.a(SourceFile:632)
    [2014-02-09 04:32:38] at HJ.a(SourceFile:1086)
    [2014-02-09 04:32:38] at HJ.a(SourceFile:1077)
    [2014-02-09 04:32:38] at E.j(SourceFile:1850)
    [2014-02-09 04:32:38] at ny.run(SourceFile:72)
    [2014-02-09 04:32:38] at java.lang.Thread.run(Unknown Source)
    [2014-02-09 04:32:38] [GLFRAME] THROWN: class java.lang.NullPointerExceptionPrinting StackTrace DONE
    [2014-02-09 04:32:38] java.lang.NullPointerException
    [2014-02-09 04:32:38] at eM.(SourceFile:42)
    [2014-02-09 04:32:38] at eI.a(SourceFile:120)
    [2014-02-09 04:32:38] at eI.b(SourceFile:150)
    [2014-02-09 04:32:38] at dW.a(SourceFile:1219)
    [2014-02-09 04:32:38] at dH.a(SourceFile:632)
    [2014-02-09 04:32:38] at HJ.a(SourceFile:1086)
    [2014-02-09 04:32:38] at HJ.a(SourceFile:1077)
    [2014-02-09 04:32:38] at E.j(SourceFile:1850)
    [2014-02-09 04:32:38] at ny.run(SourceFile:72)
    [2014-02-09 04:32:38] at java.lang.Thread.run(Unknown Source)

    ----------------//---------------

    [2014-02-09 04:32:44] WARNING: HIDDENUPDATE: true [
     
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    That one\'s probably becuse you have bump/normal maps enabled. ^
     
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    • Purchased!
    • Legacy Citizen 4
    I hope it\'ll be fixed soon, because i\'m playing on the test server and so i need the latest dev build.
     
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    Actually I may have been wrong, my error when using bump/normal maps is similar, and it\'s located in the same /quads13/cubeTArray.fsh, but the error content is different