I agree with the point here, but uh... you quote the wrong person?
Sorry i'm super shit at formatting posts, i was quoting you in response to neonsturm
New Everything is volume based and things will never get better because of that. Everyone will always settle on the optimal numbers and then pretend they're clever for that.
If it's so easy why is it every cosmetic build is such an abject failure at it? What do you want to replace the mechanic with to make it better, because all i've heard is you just want to remove this so you can build things that look however you want with no liminations, and no, having the mechanics shoved into a black box that has no interaction with the main ship, and is completely unaffected by it, is not any better. Also forcing lots of internal space just turns every ship into a carrier, so good job making life even worse for cosmetic builds.
I haven't said anything about ship size being 100m or 10km. I speak about turret size vs ship size (a ratio).
And if your cannon does not look big enough, you can slab armour onto it or build fewer bigger turrets instead of many small ones + some fake ones.
WHAT PART OF WE DON'T BUILD SHIPS TO LOOK GOOD IS IT YOU CAN'T UNDERSTAND???
We make ships to FUNCTION, piling armor on turrets doesn't make them FUNCTION; it makes them SLOW and INEFFICIENT.
People get on my case for saying the rp/cosmetic community doesn't have a clue what the pvp community wants, but here you are literally demonstrating that you have no fucking idea why we play the game, and you apparently don't give a fuck either, because we've spelt it out over and over again and it just gets ignored along with every single argument we make.
Here's a small turret:
Don't worry if you think this is too large, this one is heavily armored with 3-5 layers on all sides, they can be done much smaller.
It's also 200.000 DPS, because you can do things other than slapping the turrets on top of your hull like cheap accessories. This is an inline turret:
Base goes in the center of the ship and rotates like rolling the ship, then the turret spins around left/right giving omnidirectional turret tracking and a tiny visual turret since only the output blocks need to be exposed.
The PVP community have provided other designs, like spherical turrets that are balls under the hull with a small tip peaking out, also with great tracking and a visually small turret (I cannot find the thread explaining these, sorry) and then there are orbital turrets that float outside the ship:
Although these aren't smaller, there are variants with only the main weapon blocks on the floating part and the slave and effect blocks tucked away inside the hull:
Chronos FTL 180K
So two questions
- Given that it is perfectly possible to build smaller turrets, why do you insist that turrets need to be made smaller / generally limited, simply because you aren't able or willing to use the functional designs?
- What do you think happens to these designs when weapons are miniaturized, or total turret damage restricted arbitrarily like this? Do you think having orbital drone turrets with 200k DPS sounds fun? Do you hate creativity since you want to limit what we're able to do just because your particular preconception about how turrets have to be doesn't match your (unreasonable) expectations? What do you think happens to designs like gatling guns that are made to overcome problems with fitting multiple outputs too close to each other when miniaturization eliminates this need?
If you want to have a discussion, address this, or you can keep making the same requests for smaller/fewer turrets over and over because they don't match your build style and everyone else doesn't matter.