So I've been studying the Theoretical Math for weeks now trying to crack the power generator Code.
My Desire is to create an awesome, as small and powerfull as possible Stealth Fighter
So heres the Math behind it all.
I used Trafalgar's Formula For Energy Per Block Here (http://star-made.org/content/power-generation-cracking-code)
(1/(1+1.00069^-(((X+Y+Z)/3)^1.7005*0.333))-0.5)*2*1000000 + 25 * (Total # of Blocks)
You can type this into Google calc and plug in your values for the X,Y,Z and then the total # of blocks and BAM, you get your E/s
Then using excel i mapped out The number of blocks including in the X,Y,Z directions. now this is all for ONE Generator Which is all Unique Blocks. If that confuses you Read the aforementioned post before reading this because it wont make sense to you.
Now, it does not matter which orientation you use with your generator whether its 3 in the X direction, 7 in the Y direction, 1 in the Z direction. because that would have the same Regen as a straight line of 9 blocks as long as they are all unique blocks, (means they are the built in the most efficient way, again refer to previous link)
So this table calculates the number of unique blocks in a generator given the input of # of blocks in X,Y,Z Directions, then calculates the amount of E/s given from that one generator then takes the total number of blocks only taking into account the power blocks, the core, the radar jammer, and the cloaker and calculates the amount of power needed to cloak and jam that Permanantly, then it tells you how many left over blocks you have available to use for guns or shields or thrusters, or hull if you want.
there will ALWAYS be at least 1 block in every direction even if its only one power gen block, because that one block is 1x, 1y, and 1z at the same time. so 10 long line would be 10x, 1y, 1z
Now all of this is assuming the power generation formula i got from Trafalgar is correct. but from in game testing and comparing its pretty dang close from what I've seen on some of the small scales.
If you guys find a better power generation formula PLEASE let me know, and all HELP FULL Feed back is appreciated.
Heres the Table with Calculated Values on Google Docs
https://docs.google.com/spreadsheet/ccc?key=0AnEEHeYdJqWqdG16ZENWY0JadmJMUFpUaVNURlhFNVE&usp=sharing
Also Note that in this Table the formula used does not accurately calculate the actual values in game, but is only off by a very small margin, like once you get into the hundred mark its only off by about 100-200 E/s which is very small if you've got a ship big enough to run a 100 continuous block.
My Desire is to create an awesome, as small and powerfull as possible Stealth Fighter
So heres the Math behind it all.
I used Trafalgar's Formula For Energy Per Block Here (http://star-made.org/content/power-generation-cracking-code)
(1/(1+1.00069^-(((X+Y+Z)/3)^1.7005*0.333))-0.5)*2*1000000 + 25 * (Total # of Blocks)
You can type this into Google calc and plug in your values for the X,Y,Z and then the total # of blocks and BAM, you get your E/s
Then using excel i mapped out The number of blocks including in the X,Y,Z directions. now this is all for ONE Generator Which is all Unique Blocks. If that confuses you Read the aforementioned post before reading this because it wont make sense to you.
Now, it does not matter which orientation you use with your generator whether its 3 in the X direction, 7 in the Y direction, 1 in the Z direction. because that would have the same Regen as a straight line of 9 blocks as long as they are all unique blocks, (means they are the built in the most efficient way, again refer to previous link)
So this table calculates the number of unique blocks in a generator given the input of # of blocks in X,Y,Z Directions, then calculates the amount of E/s given from that one generator then takes the total number of blocks only taking into account the power blocks, the core, the radar jammer, and the cloaker and calculates the amount of power needed to cloak and jam that Permanantly, then it tells you how many left over blocks you have available to use for guns or shields or thrusters, or hull if you want.
there will ALWAYS be at least 1 block in every direction even if its only one power gen block, because that one block is 1x, 1y, and 1z at the same time. so 10 long line would be 10x, 1y, 1z
Now all of this is assuming the power generation formula i got from Trafalgar is correct. but from in game testing and comparing its pretty dang close from what I've seen on some of the small scales.
If you guys find a better power generation formula PLEASE let me know, and all HELP FULL Feed back is appreciated.
Heres the Table with Calculated Values on Google Docs
https://docs.google.com/spreadsheet/ccc?key=0AnEEHeYdJqWqdG16ZENWY0JadmJMUFpUaVNURlhFNVE&usp=sharing
Also Note that in this Table the formula used does not accurately calculate the actual values in game, but is only off by a very small margin, like once you get into the hundred mark its only off by about 100-200 E/s which is very small if you've got a ship big enough to run a 100 continuous block.