Simple solution for many problems. Place it and let your ship drain it while you using it. More power it drain, more crystals you need. Bigger ship, bigger crystal consumption, more credits spent, more work to obtain them or more work to mine minerals.
Every system in your designs depends on power gen, an infinite source of power, causing gigantism and lack of balance for everything no matter how you change configs.
During "shield wars" I ask myself what is causing all problems like that. Then I realized that we all thinking wrong looking for solution. That infinity causing problems...
Shields values are OP? What if they could cost you credits to have them like that. What if having or use of any system cost you credits. You'll think twice before you build/buy that giant mothership. Even if you can afford maintenance cost you will be not sure if you could buy enough crystals to make that ship alive and functional.
Let me show you how this could work only using mechanics that are already in the game:
This is only example but you'll get the idea how this could work. Just place it, drain it, get another one, place it again.
Crystals could be obtained through mining minerals and processed by some sort of extractors or another way. General idea is to make power source finite.
Please don't disagree unless you have any reasonable argument against it.
Every system in your designs depends on power gen, an infinite source of power, causing gigantism and lack of balance for everything no matter how you change configs.
During "shield wars" I ask myself what is causing all problems like that. Then I realized that we all thinking wrong looking for solution. That infinity causing problems...
Shields values are OP? What if they could cost you credits to have them like that. What if having or use of any system cost you credits. You'll think twice before you build/buy that giant mothership. Even if you can afford maintenance cost you will be not sure if you could buy enough crystals to make that ship alive and functional.
Let me show you how this could work only using mechanics that are already in the game:
Simple reactor with full power crystal.
Partially used crystal, starting to take damage.
Almost drained crystal.
No power, time to place another one.
Partially used crystal, starting to take damage.
Almost drained crystal.
No power, time to place another one.
This is only example but you'll get the idea how this could work. Just place it, drain it, get another one, place it again.
Crystals could be obtained through mining minerals and processed by some sort of extractors or another way. General idea is to make power source finite.
Please don't disagree unless you have any reasonable argument against it.