Power 3.0 + POLL + IMAGE REPRESENTATION

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    Allow me to present Power3.0-

    >Two types of blocks-reactors and dimensions.
    >Place down "dimensions" type power block to define a volume. (Similar to old power dimensions, except this is just grouped single lines of blocks along each axis, i.e similar to scanner antennae, cept in 3D)
    >For dimensions x,y,z we have to place down (grouped) (x+y+z)/3 number of "reactor" type blocks, each with 500e/s power generation(say) anywhere inside that defined volume. Placing more of these blocks does nothing. Placing less decreases power gen linearly with reactors size.
    >That was just one reactor. For multiple reactors, multiple such boundaries have to be defined, with one of the areas overlapping for the tractor to be valid.

    Concept representation:

    (Though I have shown cubical reactors above, any shape is possible as long as it's grouped)

    >simple.
    >leaves free space, at the same time not allowing island builds.
    >doesn't favour any ship size or shape over the other.
    >easier calculation compared to both power systems.
    >Better battle performance and more optimized.
    >Extremely easy to refit old ships and stations.
    >Same concept can be applied to shield systems.
    >No crappy mechanic-fix needed.
    >Not shit.


    Obligatory anonymous poll : Your thoughts on Power3.0? - Poll on strawpoll.com
     
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    NeonSturm

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    I like that concept. I would like to hear the dev-teams oppinion on this.
     
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    Solid concept, thank you for sharing.
    Just a few Qs :
    What is mean by overlapping?
    I would have thought you wouldn't want Dimension boxes overlapping otherwise multiple reactors will be far more effecint than a large singular one.

    From what I understand, you are using ship "Volume" to generate energy (with reactors being the convertor )
    This is far better than using a single dimension imo.
    I'll try and draw up some concept art latter today.
     

    madman Captain

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    Not another power rework, PLEASE!

    I want see this game finished before I die.
     
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    Not another power rework, PLEASE!

    I want see this game finished before I die.
    It would take less time to implement and learn this system than it would go try and learn Power 2.0 lol XD

    The future updates suggested did sound quite good, here's hoping they can get the Train back on track after bowling through the City Center.
     
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    What is mean by overlapping?
    I meant that defined volumes shouldn't overlap.

    I've added images to better explain what I mean. (Excuse the autocorrect in the text please)
    [doublepost=1516618048,1516617968][/doublepost]
    If power isn't fixed, this game is basically finished just like Huxley and Firefall were finished.
    Just like WHAT were finished?
     
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    Just like WHAT were finished?
    If you would do an internet search of Huxley and Firefall you would find that they are both dead games, both showed the possibility of being a good game, both are finished(dead).