the one think in build mode that should be fixed is the runnaway ship while going into advanced build mode. which makes it impossible to put thrusters on to be able to stop the ship while beeing landed in a black hole system.
This is a bit off topic, but still camera related,
and it annoys me to no end. I believe the post is referring to how the build mode camera stop translating with the ship when advanced build mode is active. The reasons
why your ship might be moving while you're trying to use advanced build mode are irrelevant. Holding down L. Ctrl shouldn't "drop" the camera in space. There's no point to it, and I would regard it as a bug, or at least an oversight.
Back on topic:
Also the new camera positioning mechanic can be used to spy like BM but I think that can be partially fixed by limiting the range
The adjustable pilot camera would be subject to the same rules or limits as build mode.
What about a simple core / faction block related effect thats scrambles visuals for anybody using build mode thats not in your faction within the parameters of the entity?
I initially was thinking of something like this, with the view getting fuzzy as you neared any entity that you didn't have access privileges to. But if I am in build mode, and someone parks their ship next to me (whether accidental, or on purpose) I don't want
my view to get scrambled. That's why I suggested just to stop rendering other entities, or just render their outlines.