- Joined
- Apr 17, 2017
- Messages
- 2
- Reaction score
- 0
My thoughts are these:
Making systems that produce power consume fuel may add another layer of challenge to the game, as well as make inter-player relations more meaningful.
With or without the heatboxing update, my idea would be that a reactor would be configured by the player to use a certain 'color' of fuel. This would be refined from the same color of ore or crystal (or perhaps both). Since the raw resource types follow the same basic 6 colors(and also black and white), this system would hopefully be intuitive and easy to understand.
Fuel cells of a different color can still be used by the reactor, however with less effeciency depending on how far from the color wheel the currecnt color of fuel cell is. This would (hopefully) encourage trading between players.
One of the problems with this system is that it does not make sense with the black or white raw resources. One possible solution is making a monochromatic engine, that runs either black or white at maximum effeciency, the opposite color at minimum efficiency, and all of the other colored fuels at medium effeciency.
Solar panels would be a necessity to make this system work, but they would only work on stations/planets, so that you will be able to always process fuel when you run out.
A possible issue of this design would be that a player could just swap what their reactor runs on at a whim if not implemented correctly. The goal is to have one ship use one fuel type, and perhaps even forcing a player to choose at the beginning the fuel they would would like to use for all of their ships.
It should also be noted that all ships should be able to have a small energy income in case they run out of fuel mid flight, just to get them home, while bringing down their defences.
Tell what you people think of my ideas, whether its goo or not, or what needs to be changed.
Making systems that produce power consume fuel may add another layer of challenge to the game, as well as make inter-player relations more meaningful.
With or without the heatboxing update, my idea would be that a reactor would be configured by the player to use a certain 'color' of fuel. This would be refined from the same color of ore or crystal (or perhaps both). Since the raw resource types follow the same basic 6 colors(and also black and white), this system would hopefully be intuitive and easy to understand.
Fuel cells of a different color can still be used by the reactor, however with less effeciency depending on how far from the color wheel the currecnt color of fuel cell is. This would (hopefully) encourage trading between players.
One of the problems with this system is that it does not make sense with the black or white raw resources. One possible solution is making a monochromatic engine, that runs either black or white at maximum effeciency, the opposite color at minimum efficiency, and all of the other colored fuels at medium effeciency.
Solar panels would be a necessity to make this system work, but they would only work on stations/planets, so that you will be able to always process fuel when you run out.
A possible issue of this design would be that a player could just swap what their reactor runs on at a whim if not implemented correctly. The goal is to have one ship use one fuel type, and perhaps even forcing a player to choose at the beginning the fuel they would would like to use for all of their ships.
It should also be noted that all ships should be able to have a small energy income in case they run out of fuel mid flight, just to get them home, while bringing down their defences.
Tell what you people think of my ideas, whether its goo or not, or what needs to be changed.