Warp-drive; Costs energy, creates a scaled (depends on number of blocks on ship/structure) portal.
Portal is an entity that sends you to a space-area with a weird animated effect for a Skybox
(Look for slipspace images from Halo and images of warp-space from Star trek for ideas)
Has the sun-damage effect on ships, forcing shields to be needed for use.
Larger portals need more shields to safely traverse.
Uses coordinate data from the Navigation waypoint feature to set destination,
otherwise you'll be stuck in 'slipspace' till you can make a new portal.
*New!*
Mass; The more mass a ship has, the quicker the portal/breach will close, any ships near the portal
when it opens or closes will end up being hit with a 'space-distortion' field, that rends through hull.
When a portal opens or closes, it will generate a explosion (electric blue for example) where another
entity is detected, this explosion should bypass shields and be very damaging. However, this will effect the stability and take a toll on the threshold of the portal for each explosion generated, possibly closing it before it can fully open.
Can be placed on a planet/asteroid (when we can BUILD ON asteroids again) to generate a more stable portal IE; greatly reduced damage to ships due to more 'stable' portal.
Addendum:
If placed on a planet/asteroid, it can ONLY go to another planet/asteroid based portal
Three options for the block, in the weapon tab;
Stability (Higher value, less damaging)
Threshold (Higher value, more ships can go through without causing portal to collapse)
Charge-rate (Higher value, quicker charge)
I'm not talking about Portal style portals. i'm talking an entity that upon a ship comes in contact with it, it checks its own size vs the ship's mass/number of blocks and if the portal entity is big enough to take the ship, a portal graphic opens at the destination, and the ship is sent using a command function to the destination
Let me know what you guys and gals think! :3
Portal is an entity that sends you to a space-area with a weird animated effect for a Skybox
(Look for slipspace images from Halo and images of warp-space from Star trek for ideas)
Has the sun-damage effect on ships, forcing shields to be needed for use.
Larger portals need more shields to safely traverse.
Uses coordinate data from the Navigation waypoint feature to set destination,
otherwise you'll be stuck in 'slipspace' till you can make a new portal.
*New!*
Mass; The more mass a ship has, the quicker the portal/breach will close, any ships near the portal
when it opens or closes will end up being hit with a 'space-distortion' field, that rends through hull.
When a portal opens or closes, it will generate a explosion (electric blue for example) where another
entity is detected, this explosion should bypass shields and be very damaging. However, this will effect the stability and take a toll on the threshold of the portal for each explosion generated, possibly closing it before it can fully open.
Can be placed on a planet/asteroid (when we can BUILD ON asteroids again) to generate a more stable portal IE; greatly reduced damage to ships due to more 'stable' portal.
Addendum:
If placed on a planet/asteroid, it can ONLY go to another planet/asteroid based portal
Three options for the block, in the weapon tab;
Stability (Higher value, less damaging)
Threshold (Higher value, more ships can go through without causing portal to collapse)
Charge-rate (Higher value, quicker charge)
I'm not talking about Portal style portals. i'm talking an entity that upon a ship comes in contact with it, it checks its own size vs the ship's mass/number of blocks and if the portal entity is big enough to take the ship, a portal graphic opens at the destination, and the ship is sent using a command function to the destination
Let me know what you guys and gals think! :3
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