Schine has lived up to and very soon will deliver on a lot of the planned requested features for Starmade. I think that's great, though Starmade still doesn't feel like a complete or unified game yet, and I think that has something to do with the lack of polish. It's the things like bullet effects, lack of explosions, kinda buggy sound engine, and the likes. New players and old players may find the game to feel a lot more full and complete and the battles would be so much more fun and exhilarating with some classic sci-fi effects.
In order to give this suggestion some substance, here's a few basic changes, though it'd be better if some other people suggested some changes to aesthetics/visuals/audio.
In order to give this suggestion some substance, here's a few basic changes, though it'd be better if some other people suggested some changes to aesthetics/visuals/audio.
- Make cannon bullets look like tracer rounds. (Can of course be changed in the graphics settings if your computer is the Latvian dream) (Here's an example of the kind of bullets that might be nice)
- Lasers increase more in size with more blocks.
- Better thruster plumes. (Larger/Longer/Single and centered)
- Make logic "pipes" optionally invisible.
- Add better weapon hit effects. (Larger and more vibrant bullet hit effects, explosions, and etc)
- Add weapon fire sounds. (Maybe local to the entity if you argue sound doesn't travel in space because it can travel from the attached barrel through the ship)
- Make the "space wind" sound less intrusive and softer, like this:
- Make personal computers/displays make sci-fi beeps. (Similar to stuff like this.
)
- A more integrated and intuitive third person mode. (I know it's unrealistic, but I think it would be really nice to see and control. If server owners want to, they would be able to turn off third person ability with an option.)