point defense turrets

    Joined
    Feb 22, 2014
    Messages
    74
    Reaction score
    5
    • Legacy Citizen 3
    I was trying to test it out but missles seem to be too fast in my small vessels to observe any results.

    What weapon can be used as point defense?

    I see both amc and damage beams rotate after missles and fire, but i dont know if any of them is actioly able to shoot down missles?

    How much damage do i need to 1 hit missle?
     

    Thalanor

    CEO Snataris Colonial Fleetyards
    Joined
    Sep 10, 2013
    Messages
    818
    Reaction score
    708
    • Master Builder Bronze
    • Thinking Positive
    • Legacy Citizen 3
    You only need 1 damage currently to shoot down a missile, but only cannons work.
    Currently I find the problem with PD turrets to be that they shoot any missile - for ships that have missile turrets, PD turrets are actually contraproductive (you waste turret space on something that decreases the efficiency of your other turrets lol). Since your own missiles are usually closer than the hostile ones, the PD will go after yours.
     

    therimmer96

    The Cake Network Staff Senior button unpusher
    Joined
    Jun 21, 2013
    Messages
    3,603
    Reaction score
    1,053
    You only need 1 damage currently to shoot down a missile, but only cannons work.
    Currently I find the problem with PD turrets to be that they shoot any missile - for ships that have missile turrets, PD turrets are actually contraproductive (you waste turret space on something that decreases the efficiency of your other turrets lol). Since your own missiles are usually closer than the hostile ones, the PD will go after yours.
    They should only be shooting down hostile missiles, sounds like it's bugged :)
     

    Thalanor

    CEO Snataris Colonial Fleetyards
    Joined
    Sep 10, 2013
    Messages
    818
    Reaction score
    708
    • Master Builder Bronze
    • Thinking Positive
    • Legacy Citizen 3
    Must be then, good to know :) I tested my ship against a wave of pirates, and my PD turrets went after my missiles instead of the Isanth Mb ones (I can tell as missiles are always orange on my ships).
     
    Joined
    Jul 19, 2013
    Messages
    45
    Reaction score
    19
    • Purchased!
    • Community Content - Bronze 1
    • Legacy Citizen 4
    I think you can change that in the config. On the server I play on our PD Turrets only shoot down hostile Missiles.
     
    Joined
    Jun 28, 2013
    Messages
    574
    Reaction score
    153
    Use lotsa small cannon-cannon turrets for anti missile, then larger ones for small ships.
     
    Joined
    Jun 19, 2014
    Messages
    1,756
    Reaction score
    162
    • Purchased!
    • Top Forum Contributor
    • Legacy Citizen
    Must be then, good to know :) I tested my ship against a wave of pirates, and my PD turrets went after my missiles instead of the Isanth Mb ones (I can tell as missiles are always orange on my ships).
    You need to be in a faction to prevent that from happening. You also shouldn't forget to put a faction module on your ship and every turret on that ship.
     
    Last edited:

    Lancake

    Head of Testing
    Joined
    Aug 20, 2013
    Messages
    794
    Reaction score
    560
    • Schine
    • Tester
    I'm not 100% sure but it seems missiles have a faction tag now. It means that your own turrets won't aim for those.

    There is a config option that allows you to turn on/off friendly fire on your own missiles.
    MISSILE_DEFENSE_FRIENDLY_FIRE = true
    Meaning that your own faction can actually physically hit your own missiles or not, I don't think this changes the AI. The AI should always not aim for his own faction tagged missiles.
     

    Thalanor

    CEO Snataris Colonial Fleetyards
    Joined
    Sep 10, 2013
    Messages
    818
    Reaction score
    708
    • Master Builder Bronze
    • Thinking Positive
    • Legacy Citizen 3
    Ah I have been testing this in an SP universe, must be the faction. Thanks :)
     

    Lecic

    Convicted Lancake Abuser
    Joined
    Apr 14, 2013
    Messages
    5,107
    Reaction score
    1,228
    • Thinking Positive Gold
    • Purchased!
    • Legacy Citizen 11
    You need to be in a faction to prevent that from happening. You also shouldn't forget to put a faction module on your ship and every turret on that ship.
    Neutral docked entities gain the faction of what they are docked to until they undock. Faction modules are not necessary on turrets, but you should still include them on docked fighters and stuff.