- Joined
- Jul 27, 2015
- Messages
- 186
- Reaction score
- 117
As many know, the new weapon update has added a new feature to missiles, in this case shields and the more powerful the missile the greater the shield on it.
I have been playing around with different Point Defense (PD) turrets. What I have learned I hope to pass on.
First, Beam based PD does not seem to work against missiles (though I need to try it out against bombs), in that the beam never hits the missile at all even with 100% up time on the beam and Max range of travel to the target being protected.
The old go to PD (Cannon-Cannon@100% single block systems) seems to only be effective against the swarm missiles and only in mass groups of 3 or more.
I found that C-C@~50% gave some good results. a set of three PD's that were double barrel 15 blocks to one barrel (Main of 30 with a slave of 15) could shoot down a full single barrel volley of swarm missiles(9) before they got to the target. It was even more effective against a single 30K lock no missile taking it out after 500m of travel. (Mind you that was with all three PD's active).
I plan to see what 33% slaves do and what 66% slaves do as one will shoot faster while the other will hit harder. Based on my ongoing research, it seems that for PD to be effective there needs to be a balance between rate of fire, and strength of projectile.
I did notice something when testing the swarm missiles though, which was that the PD was less likely to engage until the swarm had chosen its target. Mind you swarm tends to be high quantity low damage, and the PD was set to engage highest damage first, so that needs to be tested. I also noticed that if you tried to drop a bomb that the PD while attempting to shoot down the bomb would hit the bomber too, so keep that in mind when building Bombers.
I have been playing around with different Point Defense (PD) turrets. What I have learned I hope to pass on.
First, Beam based PD does not seem to work against missiles (though I need to try it out against bombs), in that the beam never hits the missile at all even with 100% up time on the beam and Max range of travel to the target being protected.
The old go to PD (Cannon-Cannon@100% single block systems) seems to only be effective against the swarm missiles and only in mass groups of 3 or more.
I found that C-C@~50% gave some good results. a set of three PD's that were double barrel 15 blocks to one barrel (Main of 30 with a slave of 15) could shoot down a full single barrel volley of swarm missiles(9) before they got to the target. It was even more effective against a single 30K lock no missile taking it out after 500m of travel. (Mind you that was with all three PD's active).
I plan to see what 33% slaves do and what 66% slaves do as one will shoot faster while the other will hit harder. Based on my ongoing research, it seems that for PD to be effective there needs to be a balance between rate of fire, and strength of projectile.
I did notice something when testing the swarm missiles though, which was that the PD was less likely to engage until the swarm had chosen its target. Mind you swarm tends to be high quantity low damage, and the PD was set to engage highest damage first, so that needs to be tested. I also noticed that if you tried to drop a bomb that the PD while attempting to shoot down the bomb would hit the bomber too, so keep that in mind when building Bombers.