J jfcool10 Joined Jun 30, 2013 Messages 9 Reaction score 0 Jun 30, 2013 #1 It's probably a known bug but I made a Plexlifter piercing a planet and I had to cut it in half since it was going too fast and could not carry me. I got to say the collision detection on the plateform is a bit stiff.
It's probably a known bug but I made a Plexlifter piercing a planet and I had to cut it in half since it was going too fast and could not carry me. I got to say the collision detection on the plateform is a bit stiff.
XxDanclarke96xX Joined Jun 23, 2013 Messages 427 Reaction score 53 Jun 30, 2013 #2 just remeber this game is only in alpha with 2 guys working on it, there are bound to be a few problems for the first few months
just remeber this game is only in alpha with 2 guys working on it, there are bound to be a few problems for the first few months
J jfcool10 Joined Jun 30, 2013 Messages 9 Reaction score 0 Jun 30, 2013 #3 Don\'t worry, I\'m not having a grudge on you guys for it. I\'m making a sandbox game with my collegues at my college so I know a thing or two on the subject. giving my bug repport because I also want this game to be more awesome than it is.
Don\'t worry, I\'m not having a grudge on you guys for it. I\'m making a sandbox game with my collegues at my college so I know a thing or two on the subject. giving my bug repport because I also want this game to be more awesome than it is.