Hey I've heard a lot of people talking about Warp engines and fast travel and I would like to share my ideas and reasons for them.
So I have thought of warp gates. A station with some form of circluar or square gate that players can build the peices to and create a gate. Then they can go into a menu and connect it to any other active warp gate of the same faction. Varible size changing the the distance in which you can connect. As well as a larger gate to fit large ships through.
What I think this will achieve would be.
A network of important locations as the stations will provide a hub of transport and trade. As well as a reason for setting up defences in a place other then factory stations.
It won't distroy the element of exploration as players will have to go and explore a place before being able to set up a station. Meaning all the fast travel will be done in sections of space players controll.
This will help balance the problem with warp engines that can telleport players away from combat and into other systems at the blink of an eye.
Possible implimentation.
Warp connectors and power source
When a station is built warp connection pieces could be places on the edges of the gate and (in build mode) can be connected from one to the other to make the internal space of the warp gate. This would require a minimum of four points and could work some what like docking enhancers allowing the more placed to create larger gates. The size of the warp gate and the distance it connects would make it take more or less power everytime it is activated.
I think this would be hard to impliment but if done right would add so much complexity to the game play and give space stations more of a reason for existing and more of a reason to defend them from pirates and other faction.
So what do you guys think of this possibility? Any Ideas as to how this could work better?
Do you like it?
So I have thought of warp gates. A station with some form of circluar or square gate that players can build the peices to and create a gate. Then they can go into a menu and connect it to any other active warp gate of the same faction. Varible size changing the the distance in which you can connect. As well as a larger gate to fit large ships through.
What I think this will achieve would be.
A network of important locations as the stations will provide a hub of transport and trade. As well as a reason for setting up defences in a place other then factory stations.
It won't distroy the element of exploration as players will have to go and explore a place before being able to set up a station. Meaning all the fast travel will be done in sections of space players controll.
This will help balance the problem with warp engines that can telleport players away from combat and into other systems at the blink of an eye.
Possible implimentation.
Warp connectors and power source
When a station is built warp connection pieces could be places on the edges of the gate and (in build mode) can be connected from one to the other to make the internal space of the warp gate. This would require a minimum of four points and could work some what like docking enhancers allowing the more placed to create larger gates. The size of the warp gate and the distance it connects would make it take more or less power everytime it is activated.
I think this would be hard to impliment but if done right would add so much complexity to the game play and give space stations more of a reason for existing and more of a reason to defend them from pirates and other faction.
So what do you guys think of this possibility? Any Ideas as to how this could work better?
Do you like it?