- Joined
- Oct 7, 2014
- Messages
- 18
- Reaction score
- 2
The first thing that came at my eye in this game was actually how planets have changed. They were flat circles at start, and now they became dodecahedrons. So why don't change them? Why don't make them bigger and more "realistic"? The lag they create is a lot so a little idea to make bigger and less laggy planets came in my mind.
Premising that one of the best things of this game is the lack of loading screens, my idea was to create "false" round planets. In space they will seem like a normal planet (with textured atmosphere and surface) but as coming close to it and entering in the atmosphere our ship will enter in the actual planet, huge by dimension, and with procedurally loaded surface. What I mean by that? That normally the planet will look like a normal planet in space would look (without causing lag upon going too close to it), and if you want to go on the surface you may enter in it's atmosphere and, after a little animation (like the exterior hull heating up because of the atmosphere) you may stay with your ship on the actual surface (flat and huge, so it may seem spherical) with the sky above you actually rotating as you move (or time passes).
The benefits of this new concept of planets may be many
-More resources
-Aliens wandering on the surface of the planet without glitching trough gravity wells
-Less Lag (maybe)
-Bigger planets
-Good looking realistic planets
and so on.
Also gravity may be progressively strong depending on the distance from the planet surface.
What do you think about that? It's a good or bad idea?
Premising that one of the best things of this game is the lack of loading screens, my idea was to create "false" round planets. In space they will seem like a normal planet (with textured atmosphere and surface) but as coming close to it and entering in the atmosphere our ship will enter in the actual planet, huge by dimension, and with procedurally loaded surface. What I mean by that? That normally the planet will look like a normal planet in space would look (without causing lag upon going too close to it), and if you want to go on the surface you may enter in it's atmosphere and, after a little animation (like the exterior hull heating up because of the atmosphere) you may stay with your ship on the actual surface (flat and huge, so it may seem spherical) with the sky above you actually rotating as you move (or time passes).
The benefits of this new concept of planets may be many
-More resources
-Aliens wandering on the surface of the planet without glitching trough gravity wells
-Less Lag (maybe)
-Bigger planets
-Good looking realistic planets
and so on.
Also gravity may be progressively strong depending on the distance from the planet surface.
What do you think about that? It's a good or bad idea?
I'm sorry for my bad grammar, English is not my first language :P