Currently the game will draw segments of planet plates that cannot possibly be seen from wherever you are, causing pointless FPS loss and, on lower segment draw limits, wasting drawn segments that could be used on nearby ships that are far more important and useful to have visible. This needs to be fixed. The game can still load the plates into RAM (If this could be optimized/changed too, that would be great, but eh) but there's no logical reason why it needs to draw obscured segments. Furthermore, all planets besides ice planets should probably load from the top non-air layer down, rather than attempting to load out radially or however it's done currently, which causes a lot of derpy missing surface chunks while the game engine is busy loading up underground areas that we probably don't care about when we're not even landed on the planet yet.