Pirates teleport out of line of fire whenever targeting reticule touches them

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    • Legacy Citizen 2
    • Legacy Citizen
    I just spent 45 minutes in a dofight against a tiny pirate ship in a massive gunboat that should have torn the pirate apart in a few minutes.

    However, every time I moved the targeting reticule over the pirate ship it would conveniently jump or teleport out of the way instantly, making it impossible to hit.

    It also managed to kill me even though I had full shields without ever taking my shields down using only small antimatter cannons that only actually hit me a few times.
     
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    • Legacy Citizen 2
    • Legacy Citizen
    Unless you were playing solo, I would have to assume you had a relatively high latency, which resulted in the pirates location only being updated longer than normal, causing it warp and jump like you describe.
     
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    Schema is working on a fix for this from what I last heard, it\'s the sector warping/re-orientation problem when switching sectors.