Pirates stay away

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    Hi all !
    We are building pirates for our server, and after test, they're staying far from us... They have short range weapons >< how can we resolve that ? Thanks !
     
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    They must have longer-ranged weapons that they're hanging out at range for. Otherwise their weapons ranges have been increased to the point that their accuracy setting is not enough to allow them to get any hits. Try shrinking weapons range or increasing "AI Difficulty" (measure of accuracy, basically).
    Also be certain that their weapons have identical ranges and velocities, or they will stay out of range of the shorter-ranged/slower one (or just screw up target leading for both systems, xD).
     
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    The AI will only stay in range of the longest weapon on the ship. For example, if your pirates have long range missiles and regular range cannons they will stay out of range of the cannons but in range of long range missiles. This can give the appearance that they are entirely out of range.

    Adjusting range of weapons won't fix this.

    A fix is to make it so that your pirates only have one kind of weapon with the same range on all of them.
     

    Ithirahad

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    The AI will only stay in range of the longest weapon on the ship. For example, if your pirates have long range missiles and regular range cannons they will stay out of range of the cannons but in range of long range missiles. This can give the appearance that they are entirely out of range.

    Adjusting range of weapons won't fix this.

    A fix is to make it so that your pirates only have one kind of weapon with the same range on all of them.
    ...Another fix is putting your long-ranged weapons on turrets or docked entities so that the AI doesn't detect them on the main ship and pull back to the highest possible range.
     
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    Yep. The 'only' weapons you should have on the main hull of your pirate should be the weapon(s) that have the range that you want the pirate to fly to. If you want the pirate up close so players can see it up close, give it a beam/cannon weapon (slave it to 100% ion so you can just ignore beam issues with armor). Put 'all' other armament that has a higher range than what you want on turrets.
     
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    Edymnion

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    Yup, what they said.

    Short range weapons on the pirates, long range weapons on turrets. AI will always stay at optimal range for the longest range gun it's got, making anything with shorter ranges worthless because they will never willingly move in close enough to use them.
     
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    Okay thanks guys its awesome :)
    They dont know how to use beam, they're using them for only one tick --'

    Just another question, can they use Power and Shield Drain ? o_O
     

    Edymnion

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    Not sure if they can or not, but you could get a similar effect on the target by simply giving them EMP and ION weapons. Just wouldn't refill the pirate's stuff.
     
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    A power drain cost 10 E/S, a canon with IEM 100 E/S, its really less effective ( but better range yeah xD )
    i will test it later !
     
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    EMP less effective but they can use it
    And what about defensiv effect ? Ion shield for example, can they use it ? :O

    Ho, auxiliary power, can they use them ( leave them on ON ? )
     
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