I would like to see pirates broken into multiple factions, and have each one advance from a small band of pirates to huge fleets of doom.
Each faction would start with 4 captains, and a small starbase.
Each Trader they kill and loot would give them 100 faction points and 50,000 Credits
Each Player they kill will be worth 200 faction points, and 50% of the players Credits
Pirates can demand loot to stop attacking for X amount of time, and or cargo.
The pirate captains would gain ranks based on the # of kills and credits
Pirate captains would have a Dislike list of the last 5 players to Attack them
and a Hate List of the last 5 players to kill them. (Removed if pirate kills player)
And a fear list - for a player that has killed them more than X# of times.
There would be ship list for each faction with a cost (like from the catalog)
At each rank up the pirate base would upgrade to bigger base.
Faction Rank:------------Points--------------- # of Captains
1 0-500 4
2 501-2,000 5
3 2,001-5,000 6
4 5,001-10,000 8
5 10,001-25,000 12
6 25,001-50,000 16
7 50,001-75,000 20
8 75,001-125,000 24
9 125,001-200,000 30
10 200,001---------- 36
Each faction has a relation list of players/ Factions
Attacking a Pirate ship gives you -50 relation points
Killing a Pirate ship gives you -150 relation points
Attacking the Faction base gives players -500 relation points
Destroying the Faction base gives players -10,000 relation points
giving in to the a demand for cargo or credits +10
Paying a protection fee +50 relation points
Contracting a Hit +50 relation points
Killing a Hated Player +5 relation points
Killing a Trader Ship +10 relation points
Killing a feared Player +35 relation points
Paying for for the pirates to Raid a sector +50
Attacking a Hated Faction +15 relation Points
Destroying a Hated Faction bas +100 Relation points
If a player has +100 Relation points they can com a pirate ship and Pay for Protection (X amount of Credits per day/hour) to leave your ships/bases alone
At +150 relation players can put a bounty on other players “Contracting a hit “
At +500 Players can pay the pirates to raid a sector.
Each faction would start with 4 captains, and a small starbase.
Each Trader they kill and loot would give them 100 faction points and 50,000 Credits
Each Player they kill will be worth 200 faction points, and 50% of the players Credits
Pirates can demand loot to stop attacking for X amount of time, and or cargo.
The pirate captains would gain ranks based on the # of kills and credits
Pirate captains would have a Dislike list of the last 5 players to Attack them
and a Hate List of the last 5 players to kill them. (Removed if pirate kills player)
And a fear list - for a player that has killed them more than X# of times.
There would be ship list for each faction with a cost (like from the catalog)
At each rank up the pirate base would upgrade to bigger base.
Faction Rank:------------Points--------------- # of Captains
1 0-500 4
2 501-2,000 5
3 2,001-5,000 6
4 5,001-10,000 8
5 10,001-25,000 12
6 25,001-50,000 16
7 50,001-75,000 20
8 75,001-125,000 24
9 125,001-200,000 30
10 200,001---------- 36
Each faction has a relation list of players/ Factions
Attacking a Pirate ship gives you -50 relation points
Killing a Pirate ship gives you -150 relation points
Attacking the Faction base gives players -500 relation points
Destroying the Faction base gives players -10,000 relation points
giving in to the a demand for cargo or credits +10
Paying a protection fee +50 relation points
Contracting a Hit +50 relation points
Killing a Hated Player +5 relation points
Killing a Trader Ship +10 relation points
Killing a feared Player +35 relation points
Paying for for the pirates to Raid a sector +50
Attacking a Hated Faction +15 relation Points
Destroying a Hated Faction bas +100 Relation points
If a player has +100 Relation points they can com a pirate ship and Pay for Protection (X amount of Credits per day/hour) to leave your ships/bases alone
At +150 relation players can put a bounty on other players “Contracting a hit “
At +500 Players can pay the pirates to raid a sector.