with the addition of NPCs and a new character model i was wondering if there could be more uses for crew members since atm they dont have any job other than to add atmosphere.
then it hit me.
PIRATE NPCs
and Pirate Invasions too.
in addition to the normal pirate attacks we can have Pirate invasions where they will attempt to take out your space station.
however this will require that we change the nature of space stations as well as home bases.
1. Faction Blocks are now Space Station Cores
instead of a grey hull block appearing when we start a space station we get a faction block and this block will act like a ship core and be the thing that must be destroyed in order to destroy the station. but other than that it act like a normal faction block.
2. Faction Blocks/home bases are most vulnerable to HANDGUNS
this might sound crazy but whats the point of having handguns if anything that we can shoot with it can be better destroyed with AMCs? this way Handguns have a point and can be very dangerous. of course faction blocks can still be destroyed with large amounts of damage but they go done faster and with more ease with handguns. A similar principle will be applied to home bases, handguns will be able to destroy blocks where ship weapons can't.
"But Crimson! thats stupid. how will ppl destroy stations with their pistol if they have 10212893298236986 in shields!?"
Simple.
3. Hand Held weapons Ignore shields
I said Handguns should be dangerous. perhaps this will make more hand held weapons necessary like shotguns, rocket launchers, ect. think drop pods being fired at planets/stations filled with ground troops and then said troops blast there way in. now here is what im getting at.
NPC Crew Members can defend the Faction block since they already can fight back.
Wont that be epic?
Back to pirate invasions, For these one or more of the pirate ships that spawns will attempt to ram itself into the station/home base when it gets as close as it possibly can it will start to spawn pirate NPCs who will start to shoot their way to your faction block. The Mass of the pirate ship will determine how many pirates spawn from it. bigger ships will hold an army of them but will be bigger targets on the way to your home bases. Your job will be to destroy the ship thats trying to ram into your station before you have a fire fight on your hands.
with these changes hopefully station design will become more important and the ground game will be more exciting.
then it hit me.
PIRATE NPCs
and Pirate Invasions too.
in addition to the normal pirate attacks we can have Pirate invasions where they will attempt to take out your space station.
however this will require that we change the nature of space stations as well as home bases.
1. Faction Blocks are now Space Station Cores
instead of a grey hull block appearing when we start a space station we get a faction block and this block will act like a ship core and be the thing that must be destroyed in order to destroy the station. but other than that it act like a normal faction block.
2. Faction Blocks/home bases are most vulnerable to HANDGUNS
this might sound crazy but whats the point of having handguns if anything that we can shoot with it can be better destroyed with AMCs? this way Handguns have a point and can be very dangerous. of course faction blocks can still be destroyed with large amounts of damage but they go done faster and with more ease with handguns. A similar principle will be applied to home bases, handguns will be able to destroy blocks where ship weapons can't.
"But Crimson! thats stupid. how will ppl destroy stations with their pistol if they have 10212893298236986 in shields!?"
Simple.
3. Hand Held weapons Ignore shields
I said Handguns should be dangerous. perhaps this will make more hand held weapons necessary like shotguns, rocket launchers, ect. think drop pods being fired at planets/stations filled with ground troops and then said troops blast there way in. now here is what im getting at.
NPC Crew Members can defend the Faction block since they already can fight back.
Wont that be epic?
Back to pirate invasions, For these one or more of the pirate ships that spawns will attempt to ram itself into the station/home base when it gets as close as it possibly can it will start to spawn pirate NPCs who will start to shoot their way to your faction block. The Mass of the pirate ship will determine how many pirates spawn from it. bigger ships will hold an army of them but will be bigger targets on the way to your home bases. Your job will be to destroy the ship thats trying to ram into your station before you have a fire fight on your hands.
with these changes hopefully station design will become more important and the ground game will be more exciting.