Personal Technobeam

    Joined
    Aug 3, 2013
    Messages
    34
    Reaction score
    2
    • Purchased!
    • Legacy Citizen 9
    Repairing partially damaged external blocks is a snap with mobile ships, but getting to internally damaged blocks might be easier if users could carry a personal technobeam.
     

    therimmer96

    The Cake Network Staff Senior button unpusher
    Joined
    Jun 21, 2013
    Messages
    3,603
    Reaction score
    1,053
    whilst i agree with the concept, it isnt needed as damaged blocks give healthy blocks when broken, so you could just go into build mode nd do repairs from there
     
    Joined
    Jul 11, 2013
    Messages
    311
    Reaction score
    13
    and if you have a bunch of interior damaged, its a pain to take out and replace 1 by 1 till they are all good.
     
    Joined
    Aug 4, 2013
    Messages
    494
    Reaction score
    83
    I prefer a level of detached professionalism from my astrotechnicians. I\'d apprecate it if we could also have a deeply impersonal technobeam as well.
     
    Joined
    Jun 30, 2013
    Messages
    351
    Reaction score
    347
    • Community Content - Silver 1
    • Purchased!
    • Legacy Citizen 4
    Yes. that\'s the thing about repairs by removing and replacing blocks. you need to be in build mode to do it properly because of the lack of directional control. If you have a crew running around making repairs to your ship it becomes problematic. What if the personal.... (glares at MisterVec)... hand-held technobeam repaired damaged blocks as a primary effect, and rotated them as a secondary effect. (while you have your index finger on the trigger firing at a block, touch w,a,s,or d to rotate the block on the x or z axis.)