-Hello there StarMaders, I was told by people to post here a list of almost special Features that were carefully designed to maximise the Game experience and Popularity to a full new level.
Before starting with the list, here's a small Briefing about what's all this post about.
Feel free to skip it if u r not interested in reading.
First of all i want to congrats the StarMade team for all the good work i've seen they done i've been watching this community n' trying StarMade for a while, because a friend told me to try the game for him, can you believe what he told me? he said it was "minecraft on space"... yeah, that's what he said... and i was interested because it was free to play and it had a community with a trailers n guides etc, and so i started reading, n reading the devs n staff patches n updates, it took me a while to realize this Game's wasn't another "minecraft copy" as my friend told me, saw so much potential and the Staff that's working on the project is really cool with the players that need help and i just saw they really care all the time, my respects, so i do want to try and i think this right here could become one of the best Indie games of the year if it continues the actual direction, but an "OverDrive Module" could help make that happen faster.
So.. I've been watching all the staff notes, updates n' all the new additions and bug fixes, player complains and requests and i really got impressed by the quick and kind answers from the Admins n all the Community/Schine members.
So i wanted to help if possible by doing not a huge list of random "i want this and that" stuff, but the shortest & most efficient list of new features n improvments possible at the time, these would need to be original, unique, and specially they all need to add something that enchances and highlights StarMade above other Cube/Boxel games as much as possible by rocketing up to the stars the game experience while pushing it away from the completly wrong title "another minecraft copy" at the same time, so here's The Ultimate list titled Perfect StarMade (named by a guy that readed it before showing it to the world.)
List formula explantation:
#. Feature/improvment
"Expanded Info about the subjet"
-Example*
-Features-
-Info: The game already Features a good intuitive and well managed Player-Npc Shop Trading, that recreates the offer and demand economic system that its actually a really good feature that not many games have, but it can be compared to other Rpg games, what we want to do here, is an jaw dropping Sci-Fi Trade, showing the players something new and attractive, A Player-Player / Player-Faction personal Trading system that allows players to turn the old n primitive "trow/grab stuff" into a brand new and innovative trading system that only StarMade features related to the Sci-Fi Genere and beyond.
-Example: The best System idea given that exceed expectations was this one.
A Storage Ship To Ship/Ship To Station Teleporting Trade, requiring a game specified minimal distance between the 2 Players that would be server-side configurable allowing more costumization to server hosts.
- This system could be formed by a holografic Menu that pops up when a player established direct communication with the desired station/ship on his sector, Allowing for a safe, immersive and good looking interface that would allow Ship2Ship Storage exploration that could be shown up as the original Shop menu but instead of a "showing all blocks on sale" it would show Items stored on both trading players, allowing a Trade with a "bartend feeling" that enables players to set the ammount of blocks/items/goods to trade and determinate the Prize per Block/Total prize on each transaction they realize, allowing them to offer and counter-offer other players while on the safety of their own ships encouraging player comerce, communication & roleplay on a new level.
-Info: Its Supposed to be a Classic Dungeon Hunting "Loot n Reward" style addition to the game, but with a original and again SM only Feature, by enchancing even furter the actual system of weapons costumization that's already implemented on the game and even adding new features to it, this way there'll be random generated locations of interest for players to explore and loot, by adding a set collectable Unique Artifacts/items enabling lots of amazing treasure hunting, exploration, game experiences and adding that reward feeling for players that manage to put their hands on these artifacts.
These'll be supposed to boosts specific functions and enchance Ships/Stations and even Astronauts (if coded) or they can also grant special perks and abilities to outmatch and surprise your foes on battle at the same time.
- •The original idea was an Ancient Runic Advanced Alien superior Races that once lived on the StarMade Universe, (this way we kill 2 birds in 1 shot) adding some Basic n beautifull Story while giving some "shape" to the game lore at the same time, they would be misterious and technologically superior, and for some unknown reason banished from the galaxy, leaving a lot of undiscovered High Tech Ruins/Temples/Ghost Stations on the actual or even special planets/locations, these would be abandomned and some even defended by its technology, awaiting for a brave astronaut to investigate and recover the unique artifacts hidden from the eyes n hands of mankind leaving Unsolved Mysteries n riddles for players.
- -Example: Making a Module/Block for Artifacts wich creates an empty "Slot" to introduce the artifact item, once active you would be able to recieve its effects if "passive" or being able to hotkey the module if its an "active" effect.
- Examples of these effect could be increasing effectiveness or decreasing comsuption of certain values by a %, increasing defence against certain types of weapons, or being able to Temporarily detect jammed/cloacked ships for a short period of time or maybe just on the Radar that's not really used on battles, people mostly follow the red navs on their screens all the time, this way there's more battle tactics n variation against perma cloacked n jammed ships.
- -Info: Being able to change power from diferent systems to the shields/Weapons/Trusthers/Radars/Cloackers etc just like the Weapon combination/mixing system but with energy output usage, thus making ship systems get a 150% bonus efficiency by lowering other systems or increasing power comsuption Temporarily and even being able to choose and redirect the power of ur shields to one of the 6 faces of ur ship by lowering other sides damage resistance values etc.
- -Example: There's various ways to implement this feature, being a Hotkey Based Temporarily/Activate-Deactivate function, or by a menu wich lets you realize the same actions, or maybe both a Menu that lets you confiruge different combinations of power distribution and saves em as a hotkey item, or adding a block that enables that option and when you add this block and assign a custom power distribution to BlockModule on ur ship just like Weapon Computers.
- -Info: Self explantatory. More items to make the Astronaut a bit usefull and more exiting.
- Edit: the new repair tool and power supply tools are a really good start and players did appreciate its addition, specially the repair tool because pilots can now weld small ship damage and don't need to go build another ship and add Astrorepair cannons.
- -Example: A small list of really usefull and exiting weapons to enchance Gameplay are: Missile Launchers, Plasma Rifles, Phasers, Personal Radar Jammer (for stealth ops), Demo Charges, Personal Shield Gens, Thrusters boosters for enchanced PVP and more
-Info: Any kind early insect/bug alien lifeform with a non-blockmade body (like the astronaut)
Hostile Mobs that make the space life more interesting, like alien that stick to the hull and break blocks over time, or even some kind of space bugs that passively drain your power and lower ur energy output.
Something that wildly appears to make ur day on space different.
Example: Planets that are full of Bugs like Alien burrowed Colonies that you can destroy or make em indestructible and make it like players can conquer em and build a facility to extract, refine and produce special alien resources that can be sold later to shops or used in new special craftings like chem explosive weapons.
Other good idea is adding a "Alien Space Hive" that randomly spawns in player populated sectors from time to time that spawns small groups of mobs that attack distracted space travelers.
Also there could be new blocks n recipes related to all these alien based stuff, like enchanced blocks that slowly self-regen etc.
I will do a separate post with the improvment ideas to keep it as clean as possible.
-Any Suggestions/Opinions are welcome, Please tell me what you think, do you like any ideas?Hostile Mobs that make the space life more interesting, like alien that stick to the hull and break blocks over time, or even some kind of space bugs that passively drain your power and lower ur energy output.
Something that wildly appears to make ur day on space different.
Example: Planets that are full of Bugs like Alien burrowed Colonies that you can destroy or make em indestructible and make it like players can conquer em and build a facility to extract, refine and produce special alien resources that can be sold later to shops or used in new special craftings like chem explosive weapons.
Other good idea is adding a "Alien Space Hive" that randomly spawns in player populated sectors from time to time that spawns small groups of mobs that attack distracted space travelers.
Also there could be new blocks n recipes related to all these alien based stuff, like enchanced blocks that slowly self-regen etc.
I will do a separate post with the improvment ideas to keep it as clean as possible.