This suggestion is about passive push/pull effects, not slaved effects.
This suggestion should not affect thrusters!
They should be kept simple to make the learning curve not too step.
This suggestion should not affect thrusters!
They should be kept simple to make the learning curve not too step.
Thrust, compare:
c-1. Push/Pull can be easier fine-tuned than thrust (spatial compressed and one-directional thrust).
c-2. But they can't stop your ship (0-speed, exactly) and work only in one direction per array.
c-3. They can also not rotate your ship and will never make thrusters redundant.
i-1. Push/Pull should be able to slave weapons (weapons and effects inverted)
i-2. Both should work in the direction the computer faces.
i-3. Push/Pull being different from each other (not just the different orientation)
d-1. Push has a higher spatial compression. (spatial=time, compression=burst/alpha)
1 second = power of a thruster block * recharge time in seconds.
d-2. Pull has a higher efficiency
1.2x power of a thruster block, while active.
s-1. Push/Cannon - higher spatial compression to 0.2 seconds and 5x power during that time.
s-2. Pull/Cannon - sine-wave thrust between 0.7x and 1.7x.
experimental thoughts:
s-3. Push/Beam - 2 seconds burst, 2x cooldown
s-4. Pull/Beam
more:
s-5. Push/Missile, Pull/Missile, Push/Pulse, Pull/Pulse … Push/Overdrive, Pull/Overdrive …
Can be assigned to secondary and tertiary effect-slaves, but I haven't thought about to which.
e-1. Alternating up/down or left/right acceleration, cancelling each other out but more often.
e-3. Co-operate with thrusters in that direction.
e-1. Alternating up/down or left/right acceleration, cancelling each other out but more often.
More efficient than using thrusters, but you can't accelerate for more than 1 second.
e-2. Charging before a speed burste-3. Co-operate with thrusters in that direction.
It is not important that you like every single effect.
But I'd like to hear a feedback if you like a few effects or dislike a specific one.
This list is meant to be extended if the general idea is approved
But I'd like to hear a feedback if you like a few effects or dislike a specific one.
This list is meant to be extended if the general idea is approved