Passenger ejection system uncool, and another twitchy bit..

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    Taking someone on a tour of the game, through a ship, and it's ejecting them, when they stand within its gravity well, but not inside a system, cross a sector boundary and they end up random direction from you approx 1500m away.

    On another note, when they were asked to grab a system to get around it, I lost complete flight control, so there needs to be a system for assigning a captain, maybe on an FIFO basis, or, perhaps, by assigning a primary cockpit in which only that person inside it can fly it. (Would be handy too, if it would have some indicator its occupied, if this becomes the preferred method)) :)
     
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    • Legacy Citizen 2
    • Legacy Citizen
    yes floating in a moving ship\'s gravity is glitchy at best. The game should (but doesnt seem to) load all the neighboring sectors before a moving object enters them. would make sense to pay attention to the direction the object is moving too an maybe load extra buffer space.
     
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    On another note, when they were asked to grab a system to get around it, I lost complete flight control, so there needs to be a system for assigning a captain, maybe on an FIFO basis, or, perhaps, by assigning a primary cockpit in which only that person inside it can fly it. (Would be handy too, if it would have some indicator its occupied, if this becomes the preferred method)) :)


    Did you have them enter the core? If they used a build block / weapons control they can\'t fly the ship but can see where you are going. Only one person can fly the ship, and that is whoever enters the core (and it only lets one person at a time)