- Joined
- Jan 11, 2017
- Messages
- 168
- Reaction score
- 83
I've been trying to build a kind of "parking break" that will allow me to safely charge my chain drive without worrying about taking off.
The (seemingly) simple answer I came up with was a docking lever. A 3 block entity that, when triggered via logic, will undock from your ship and get pushed over to a rail docker so that your entire ship is now docked to IT instead.
Unfortunately, this seems to blow the game's mind. It should be quite easy to set up, but I always seem to end up with either the toggle entity flipping out/ refusing to be docked to, Or my entire game just goes kaputs.
What is happening here, and have any of you found a way to make some kind of "warp break"?
The (seemingly) simple answer I came up with was a docking lever. A 3 block entity that, when triggered via logic, will undock from your ship and get pushed over to a rail docker so that your entire ship is now docked to IT instead.
Unfortunately, this seems to blow the game's mind. It should be quite easy to set up, but I always seem to end up with either the toggle entity flipping out/ refusing to be docked to, Or my entire game just goes kaputs.
What is happening here, and have any of you found a way to make some kind of "warp break"?