- Joined
- Aug 18, 2013
- Messages
- 196
- Reaction score
- 14
Please tell me you're kidding! It should be like a farm-cube, wich requires any type of dirt and some plants found on it to be crafted (obviosly, different types of dirt+plantes would craft different farm-cube). And, in case of emergency (and on big ships), a bit of a Subatomic Reconfiguration and you have yourself water and the basic elements to craft some food, but with a price of, let's say, 1000 energy blocks (taken as separate, not in-line) for 1 minute to create enough food for one day (time played in real life) and 5000 energy blocks for 1 minute to create enough drinks for one day. (6000 energy blocks in total, if using them for one minute. This goes to 100 for an hour, in exchange to having food for one day. And the prices of food at the traders should be quite big. Like 50,000 credits for enough food for a quarter of a day and 300,000 credits for enough water for a quarter of a day. And you should spawn with enough food for 3 days, just because it takes some time to build your ship and adds reasons to kill people. ALSO, the farm-cube should be found in stations, even decayed, and require something like 30-60 energy blocks at all times, to work. And it would be the nr. 1 priority, but not buildable on a ship.