I know things like fuel, and ammo get a lot of people all riled up. However I believe that those things should be available to those that want to use them.
One way this could be achieved is through game types. This of course I understand is definitely down the road a bit, but game types is not what I am here to discuss.
I believe that Starmade could be greatly enhanced if consumables were added to the game, but made optional.
For example fuel. Fuel should not be mandatory, instead it should be used as a way to boost a ships default power output. Now granted you would have to balance this with different full qualities and a set amount of full a full tank can hold.
Ammo can also be handled in a similar way and I have touched on this before, but not every one seams to understand what I am suggesting.
Ammo can be used to decrease the amount of power a weapon uses. Or it could be used as an alternative to effects blocks.
An example being instead of using explosive effect blocks you could use HE (high explosive) ammo.
of curse like fuel you would want different quality ammo and limited storage capacity.
Now nothing I have just suggested would replace anything currently in the game. Instead these things would be implemented to give players more ways to build their ships.
On one hand you will have players that will use fuel and ammo, but will be dependent on their factory that build their ammo and full.
Then there will be the self sufficient ships builders that don't need anything to keep operating, but those ships would tend to be a bit bigger and maybe not quite as efficient as the others.
And then there will be those that try to have the best of both worlds.
Any ways those are my thoughts on those two items and I am sure there are more consumables and more ways that they could be incorporated without ruffling too many feathers.
One way this could be achieved is through game types. This of course I understand is definitely down the road a bit, but game types is not what I am here to discuss.
I believe that Starmade could be greatly enhanced if consumables were added to the game, but made optional.
For example fuel. Fuel should not be mandatory, instead it should be used as a way to boost a ships default power output. Now granted you would have to balance this with different full qualities and a set amount of full a full tank can hold.
Ammo can also be handled in a similar way and I have touched on this before, but not every one seams to understand what I am suggesting.
Ammo can be used to decrease the amount of power a weapon uses. Or it could be used as an alternative to effects blocks.
An example being instead of using explosive effect blocks you could use HE (high explosive) ammo.
of curse like fuel you would want different quality ammo and limited storage capacity.
Now nothing I have just suggested would replace anything currently in the game. Instead these things would be implemented to give players more ways to build their ships.
On one hand you will have players that will use fuel and ammo, but will be dependent on their factory that build their ammo and full.
Then there will be the self sufficient ships builders that don't need anything to keep operating, but those ships would tend to be a bit bigger and maybe not quite as efficient as the others.
And then there will be those that try to have the best of both worlds.
Any ways those are my thoughts on those two items and I am sure there are more consumables and more ways that they could be incorporated without ruffling too many feathers.
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