Its a very simple suggestion, allow players to select a specific block type for a turret to target as an additional AI setting, this shouldn't be too much trouble to add seeing as AI already have the ability to target systems. On the outset it seems like a frivilous feature but within just a few minutes I realised that so many cool thing could be done with it:
Edit1:
As has been pointed out this could be fairly overpowered in regards to targeting rails and computers, thus I would like to ammend that computers and rails would not be on the list of targetable blocks.
- Set turrets to target weaker armor types when fighting ships with 'all or nothing' armoring.
- Use a turret as a compass to find a specific ore by telling it to target that ore.
- Allow specialisation of turrets, such as having high penetration turrets built specifically to sever power lines.
- Target rails to detatch enemy turrets (might be a little OP so maybe thats not an option)
- Use turrets as crazy rail joints such as in the following example:
I tell all three turret joints of my mech's right arm to target yholes. I then have a single turret in the head that has a yhole placed about 100m in front of the core. I now have a sword that I can swing around using mouse control.
This could also be used as way to slave multiple turrets too a single master turret. - A particularly tyranical faction could setup turrets to target jump-drive blocks, thus forcing everyone too use their tolled jump gates. (Or you could just decide your faction is racist against tekt or something)
- Anti-Warhead PD could become a thing should it ever be needed.
Edit1:
As has been pointed out this could be fairly overpowered in regards to targeting rails and computers, thus I would like to ammend that computers and rails would not be on the list of targetable blocks.
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