As many of the computer-savvy players among us already know, Java is not the best for games because it runs on a virtual machine and therefore does not perform as well as C++. It is good, however, because Schema is able to develop much faster with fewer people. The thing is, my frame rate STINKS on my laptop, the best computer I own. (It's not a crappy laptop, mind you. This was considered pretty powerful three years ago when I got it.)
I think some good optimizations will improve player experience as much as a good content update (as the excellent occlusion culling update demonstrates). As such, I think there should be one build that focuses entirely on optimization, both client and server. In other words, stop developing content for just a week or two to focus on making the game faster and more playable on machines that are not brand new or very high end.
Note before posting: I don't take kindly to idiots commenting "buy a new computer" like they cost five bucks at the supermarket. Contrary to what a lot of fools may think, most people do not have $500 to spare.
I think some good optimizations will improve player experience as much as a good content update (as the excellent occlusion culling update demonstrates). As such, I think there should be one build that focuses entirely on optimization, both client and server. In other words, stop developing content for just a week or two to focus on making the game faster and more playable on machines that are not brand new or very high end.
Note before posting: I don't take kindly to idiots commenting "buy a new computer" like they cost five bucks at the supermarket. Contrary to what a lot of fools may think, most people do not have $500 to spare.