- Joined
- Jan 26, 2015
- Messages
- 18
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Basically what the thread says.
Right now having a large salvage array is terrible for fps. I presume its because the computer has to draw and light each individual beam (although thats a presumption) so what about if instead of linking individual salvagers to the computer and have them all fire a seperate beam, they link together to form a single?
so like:
B B B B B B B B
B B B B B B B
B B B B B B B B
(B= beam)
Becomes a solid beam like:
|------------------|
| B |
|------------------|
Maybe even change the way salvagers work. Have them form a square which created a solid beam and salvage anything within the square (and require them to be linked in an opposable shape like warp gates) rather than have to place them checkerboard style?
Right now having a large salvage array is terrible for fps. I presume its because the computer has to draw and light each individual beam (although thats a presumption) so what about if instead of linking individual salvagers to the computer and have them all fire a seperate beam, they link together to form a single?
so like:
B B B B B B B B
B B B B B B B
B B B B B B B B
(B= beam)
Becomes a solid beam like:
|------------------|
| B |
|------------------|
Maybe even change the way salvagers work. Have them form a square which created a solid beam and salvage anything within the square (and require them to be linked in an opposable shape like warp gates) rather than have to place them checkerboard style?