It seems everyone has seen the problems of orbiting sectors in one form or another. Be it grabby sectors, difficult to navigate areas, or lost homes and ships, having the sectors move around is a problem. Now, I know I have heard that schema is supposedly working on it by unfixing planets from sectors so the planets can rotate without the sectors which ont he surface sounds great. However, in practice I think that will still cause a lot of problems.
To start with:
A better solution to both? Many fold really:
All this so that as I sit here trying to make a large enough space station for multiple ships to dock neatly, I wont have to guess at where the sectors will start stealing ships and people from our home sector. Maybe while we're at it we can request a sector system that works more like loading chunks and doesnt have semi hard loading lines. It would be the best experiance for the player, not sure how easy it would be to implement.
To start with:
- Load times for planets moving sectors
- Pathfinding for planets, what happens in asteroid sectors?
- Lost planets, no static coordinates to reference
A better solution to both? Many fold really:
- Moving asteroids. They get to orbit, noone really minds
- Sectors stop moving, easier gameplay for everyone
- Bigger planets, a lot less of them. No more than 16 planets per star.
- Planets dont move. It looks nice but, doesnt really add to the game.
- Possibly make basic orbit paths for asteroids, small chance of asteroid/planet collision?
All this so that as I sit here trying to make a large enough space station for multiple ships to dock neatly, I wont have to guess at where the sectors will start stealing ships and people from our home sector. Maybe while we're at it we can request a sector system that works more like loading chunks and doesnt have semi hard loading lines. It would be the best experiance for the player, not sure how easy it would be to implement.